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Dretch

Dretch

MapTool Token

NameDretch
Sorted NameDretch
FamilyDemon
Size and TypeSmall Outsider (chaotic, demon, evil, extraplanar)
Hit Dice Count2
Hit Dice2d10+7 (18 hp)
Random Hit Points2d10+7 - 4
Initiative+0
Speed20 ft.
Armor Class14, touch 11, flat-footed 14 (+3 natural, +1 size)
Base Attack/Grapple+2/+CMB: +2CMD: 12
Attack

2 claws +4 (1d4+1), bite +4 (1d4+1)

Space/Reach5 ft./5 ft.
Special Qualities

darkvision 60 ft.;

SavesFort +5, Ref +0, Will +3
AbilitiesStr 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11
Skills

Escape Artist +5, Perception +5, Stealth +9

Feats

Toughness

Environmentany (Abyss)
Challenge Rating2
Organization

solitary, pair, gang (3-5), crowd (6-12), or mob (13+)

Treasurenone
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Demon, Dretch

This creature's bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness.



Dretch

CR 2

XP 600
CE Small outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 18 (2d10+7)
Fort +5, Ref +0, Will +3
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10

OFFENSE

Spd 20 ft.
Melee 2 claws +4 (1d4+1), bite +4 (1d4+1)
Spell-Like Abilities (CL 2nd)
1/day—cause fear (DC 11), stinking cloud (DC 13), summon (level 1, 1 dretch 35%)

STATISTICS

Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 12
Feats Toughness
Skills Escape Artist +5, Perception +5, Stealth +9
Languages Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets)

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, gang (3-5), crowd (6-12), or mob (13+)
Treasure none


Even the lowest demons of the Abyss are dangerous and filled with a driving need to spread ruin and dismay. The lowly dretch is as hideous and foul as it is cruel, even if it lacks the strength and power to realize its need to brutalize others in its native realm.

The lot of the dretch's existence is to serve more powerful demons as victims, and only the lucky few survive long enough to evolve.

The dretch is a favorite target for dabblers in Abyssal summonings to call forth. Relatively weak and easy to bully, dretches can often be pressured into long periods of servitude with only vague promises of the opportunity to vent their frustrations and anger on softer foes. Yet the prospective dretch-summoner would do well to remember that these demons are as craven and untrustworthy as they come. A dretch faced with a more powerful foe is only too eager to trade what it knows for its pitiful excuse for a life.

Unlike most demons, a dretch's slovenly personality and disdain for prolonged physical labor rarely result in success. Advanced dretches are rare, but those who do find it within themselves to be more than they were at creation often become the pauper-kings of the Abyss, cruel and bitter in their rule over vermin, broken souls, mindless undead, and other dretches. Their empires are confined to abandoned stretches of sewers under backwater cities, unstable reaches of swampland avoided by more sensible minds, and other undesirable corners of the Abyss that even demons find uncomfortable or foul.

Yet to the dretch lords, these realms are their empires, and they defend them with a pitiful tenacity.

A dretch stands 4 feet tall and weighs 180 pounds.

Dretches typically form from the souls of slothful, evil mortals-yet it only takes a small fragment of a soul to trigger such a hideous birth. A single soul can often trigger the manifestation of a small army of dretches, and the sight of a horde of fresh-birthed dretches pulling free from the heaving protomatter of the Abyss is a nauseating and terrifying one indeed.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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