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Behir

Behir

MapTool Token

NameBehir
Sorted NameBehir
FamilyBehir
Size and TypeHuge Magical beast
Hit Dice Count10
Hit Dice10d10+50 (105 hp)
Random Hit Points10d10+50 - 50
Initiative+1
Speed40 ft., climb 20 ft.
Armor Class21, touch 9, flat-footed 20 (+1 Dex, +12 natural, -2 size)
Base Attack/Grapple+10/+CMB: +18 (+22 grapple)CMD: 29 (can't be tripped)
Attack

bite +15 (2d6+9 plus grab)

Space/Reach15 ft./10 ft.
Special Attacksbreath weapon (20-foot line, 7d6 electricity damage, Reflex DC 20 for half ), constrict (2d6+9), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp)
Special Qualities

darkvision 60 ft., low-light vision;

SavesFort +12, Ref +8, Will +5
AbilitiesStr 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12
Skills

Climb +14, Perception +6, Stealth +5

Feats

Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)

Environmentwarm hills and deserts
Challenge Rating8
Organization

solitary or pair

Treasuredouble
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Behir

This slithering, multilegged blue reptile has a fearsome head crowned with two large, curling horns.



Behir

CR 8

XP 4,800
N Huge magical beast
Init +1; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, -2 size)
hp 105 (10d10+50)
Fort +12, Ref +8, Will +5
Immune electricity

OFFENSE

Spd 40 ft., climb 20 ft.
Melee bite +15 (2d6+9 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon (20-foot line, 7d6 electricity damage, Reflex DC 20 for half ), constrict (2d6+9), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp)

STATISTICS

Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12
Base Atk +10; CMB +18 (+22 grapple); CMD 29 (can't be tripped)
Feats Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
Skills Climb +14, Perception +6, Stealth +5
Languages Common

ECOLOGY

Environment warm hills and deserts
Organization solitary or pair
Treasure double

SPECIAL ABILITIES

Grab (Ex) A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole.


Temperamental and avaricious, the behir spends most of its time slithering through the sandy hills and desert cliffs that make up its territory, preying upon all creatures who dare to enter its hunting grounds. The creature's six pairs of powerful, clawed legs remain folded against its sides most of the time, only extending in combat to grapple foes or carry the behir forward in a terrifying, low-slung gallop, or else when climbing the sheer cliff faces common to behir lairs.

The average behir is 40 feet long and weighs 4,000 pounds. In addition to the two prominent horns on its head, many have additional decorative spines at regular intervals along the central ridges of their backs.

While territorial and bestial in its fury, the behir is neither stupid nor necessarily evil, though its selfcenteredness and tendency to lay claim to everything visible from its high lairs frequently bring it into conf lict with other races. As such, a behir can often be bought off or reasoned with by those brave negotiators willing to get close enough to make their pitch. In these cases, a behir's tendency to attack first and ask questions later (or not at all) means that anyone seeking to strike a deal must bring powerful incentives and impress the behir immediately with his offer.

It's often been speculated that behirs are somehow related to blue dragons, but the exact nature of this link remains unknown. Most dragons deny any such association and look down on the behir for its relative lack of intelligence-a snubbing that infuriates the already short-tempered behir. Thanks to this casual disparagement, many behirs carry deep grudges against dragons, and attack without pause any who cross into their territories.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: ALERTNESS, CLEAVE, GREAT CLEAVE, POWER ATTACK, WEAPON FOCUS (BITE), ,


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