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Lillend

Lillend

MapTool Token

NameLillend
Sorted NameLillend
FamilyAzata
Size and TypeLarge Outsider (azata, chaotic, extraplanar, good)
Hit Dice Count7
Hit Dice7d10+35 (73 hp)
Random Hit Points7d10+35 - 35
Initiative+3
Speed30 ft., fly 70 ft. (average)
Armor Class20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
Base Attack/Grapple+7/+CMB: +13CMD: 26 (can't be tripped)
Attack

+1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab)

Space/Reach10 ft./10 ft.
Special Attacksbardic performance (20 rounds/day), constrict (2d6+5)
Special Qualities

low-light vision, darkvision 60 ft.;

SavesFort +7, Ref +10, Will +10
AbilitiesStr 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19
Skills

Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14

Feats

Combat Casting, Hover, Iron Will, Lightning Reflexes

Environmentany (Elysium)
Challenge Rating7
Organization

solitary, pair, or choir (3-6)

Treasurestandard (+1 longsword, masterwork harp)
AlignmentCG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Azata, Lillend

This creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down.



Lillend

CR 7

XP 3,200
CG Large outsider (azata, chaotic, extraplanar, good)
Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13

DEFENSE

AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune electricity, petrification, poison; Resist cold 10, fire 10

OFFENSE

Spd 30 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks bardic performance (20 rounds/day), constrict (2d6+5)
Spell-Like Abilities (CL 7th)
3/day—darkness, hallucinatory terrain (DC 18), knock, light
1/day—charm person (DC 15), speak with animals, speak with plants
Spells Known (CL 7th)
3rd (2/day)—charm monster (DC 17)
2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16)
1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)
0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic

STATISTICS

Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19
Base Atk +7; CMB +13; CMD 26 (can't be tripped)
Feats Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 Survival
Languages Celestial, Draconic, Infernal; truespeech

ECOLOGY

Environment any (Elysium)
Organization solitary, pair, or choir (3-6)
Treasure standard (+1 longsword, masterwork harp)

SPECIAL ABILITIES

Bardic Performance A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability's countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.
Spells A lillend casts spells as a 7th-level bard. They favor enchantment and healing spells.


Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. A lillend's lower section is about 20 feet long, and a typical lillend weighs 3,800 pounds.

Although they have no need of mortal nourishment, it is said that lillends sup on the joy of music, art, and performance. They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. In the defense of such beauty, lillends prove passionate foes, calling upon the might of nearby allies or crushing philistines in their striking but deadly coils.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: COMBAT CASTING, HOVER, IRON WILL, LIGHTNING REFLEXES, ,


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