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Ghaele

Ghaele

MapTool Token

NameGhaele
Sorted NameGhaele
FamilyAzata
Size and TypeMedium Outsider (azata, chaotic, extraplanar, good)
Hit Dice Count13
Hit Dice13d10+65 (136 hp)
Random Hit Points13d10+65 - 65
Initiative+5
Speed50 ft., fly 150 ft. (perfect)
Armor Class27, touch 15, flat-footed 26 (+4 deflection, +1 Dex, +12 natural)
Base Attack/Grapple+13/+CMB: +20CMD: 31
Attack

+2 holy greatsword +22/+17/+12 (2d6+12)

Full Attack

2 light rays +14 (2d12)

Space/Reach5 ft./5 ft.
Special Attacksgaze
Special Qualities

light form, darkvision 60 ft., detect evil, low-light vision, see invisibility;

SavesFort +17, Ref +11, Will +16
AbilitiesStr 25, Dex 12, Con 20, Int 16, Wis 19, Cha 17
Skills

Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17

Feats

Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes

Environmentany (Elysium)
Challenge Rating13
Organization

solitary, pair, or squad (3-6)

Treasuretriple (+2 holy greatsword)
AlignmentCG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Azata, Ghaele

This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power.



Ghaele

CR 13

XP 25,600
CG Medium outsider (azata, chaotic, extraplanar, good,
Init +5; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
Aura holy aura

DEFENSE

AC 27, touch 15, flat-footed 26 (+4 deflection, +1 Dex, +12 natural)
hp 136 (13d10+65)
Fort +17, Ref +11, Will +16
DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25

OFFENSE

Spd 50 ft., fly 150 ft. (perfect)
Melee +2 holy greatsword +22/+17/+12 (2d6+12)
Ranged 2 light rays +14 (2d12)
Special Attacks gaze
Spell-Like Abilities (CL 13th)
Constant—detect evil, holy aura (DC 21), see invisibility
At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)
3/day—globe of invulnerability
1/day—chain lightning (DC 19), prismatic spray (DC 20), wall of force
Spells Prepared (CL 13th)
7th—holy word (DC 21)
6th—banishment (DC 20), heal (DC 20)
5th—flame strike (DC 19), raise dead, true seeing
4th—death ward, dismissal (2) (DC 18), divine power, restoration
3rd—cure serious wounds (3), searing light (2)
2nd—aid (2), align weapon, bear's endurance, lesser restoration (2)
1st—bless, command (DC 15), divine favor, obscuring mist, sanctuary (DC 15), shield of faith

STATISTICS

Str 25, Dex 12, Con 20, Int 16, Wis 19, Cha 17
Base Atk +13; CMB +20; CMD 31
Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Skills Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17
Languages Celestial, Draconic, Infernal; truespeech
SQ light form

ECOLOGY

Environment any (Elysium)
Organization solitary, pair, or squad (3-6)
Treasure triple (+2 holy greatsword)

SPECIAL ABILITIES

Gaze (Su) In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mindaffecting fear effect. The save DCs are Charisma-based.
Light Form (Su) A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality-it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.
Light Ray (Ex) A ghaele's light rays have a range of 300 feet. This attack bypasses all damage reduction.
Spells Ghaeles cast divine spells as 13thlevel clerics. They do not gain access to domains or other cleric abilities.


Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor. Most appear like idealized humans or elves and are quick to smile-and equally quick to strike against those they perceive as wicked.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: +2 holy greatsword +22/+17/+12 (2d6+12), or 2 light rays +14 (2d12)

feats: COMBAT CASTING, COMBAT EXPERTISE, DODGE, IMPROVED DISARM, IMPROVED INITIATIVE, IMPROVED TRIP, LIGHTNING REFLEXES, ,


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