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Animated Object

Animated Object

MapTool Token


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NameAnimated Object
Sorted NameAnimated Object
FamilyAnimated Object
Size and TypeMedium Construct
Hit Dice Count3
Hit Dice3d10+20 (36 hp)
Random Hit Points3d10+20 - -15
Initiative+0
Speed30 ft.
Armor Class14, touch 10, flat-footed 12 (+4 natural)
Base Attack/Grapple+3/+CMB: +5CMD: 15
Attack

slam +5 (1d6+3)

Space/Reach5 ft./5 ft.
Special Qualities

construction points, darkvision 60 ft., low-light vision;

SavesFort +1, Ref +1, Will -4
AbilitiesStr 14, Dex 10, Con -, Int -, Wis 1, Cha 1
Skills

Perception -5

Environmentany
Challenge Rating3
Organization

solitary, pair, or group (3-12)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Animated Object

The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.



Animated Object

CR 3

XP 800
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception -5

DEFENSE

AC 14, touch 10, flat-footed 12 (+4 natural)
hp 36 (3d10+20)
Fort +1, Ref +1, Will -4
Defensive Abilities hardness 5 (or more); Immune construct traits

OFFENSE

Spd 30 ft.
Melee slam +5 (1d6+3)

STATISTICS

Str 14, Dex 10, Con -, Int -, Wis 1, Cha 1
Base Atk +3; CMB +5; CMD 15
SQ construction points

ECOLOGY

Environment Environment any
Organization solitary, pair, or group (3-12)
Treasure none

SPECIAL ABILITIES

Construction Points Animated objects have a number of Construction Points (CP) used to purchase abilities and defenses in addition to those presented above. A medium animated object has 2 CP; differently sized objects have CP totals as detailed on the size chart on this page. If an animated object spends more CP than its size category would allow, its CR increases by 1 (minimum of +1) for every 2 additional CP spent.
Additional Attack (Ex, 1 CP): Gains an additional slam attack.
Additional Movement (Ex, 1 CP): Gains a new mode of movement (burrow, climb, fly [clumsy], or swim) at a speed equal to its base speed.
Constrict (Ex, 1 CP): Gains constrict with its slam attacks (the object must have grab before it can take this ability).
Faster (Ex, 1 CP): One of the object's movement modes increases by +10 ft.
Grab (Ex, 1 CP): Gains grab special attack with slam attacks.
Metal (Ex, 2 CP): The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor.
Stone (Ex, 1 CP): The object is made of stone or crystal. Its hardness increases to 8 and it gains a +1 increase to its natural armor bonus.
Trample (Ex, 2 CP): The object gains the trample special attack (see page 305 for damage and save DC).


An animated object is not simply one monster, but a whole category. The stats presented here are for a Medium animated object (with 2 CP that have not been spent to gain additional abilities), but any object can become animated, most commonly via the spell animate objects. Permanent animated objects can be built using the Craft Construct feat (see page 314). Unless an animated object uses a Construction Point to be made of another material, all animated objects are made of wood or material of equivalent hardness. Creating an animated object of a different size than Medium can be done simply by adjusting the object's size (and thus adjusting its Strength, Dexterity, natural armor bonus, and size modifier to attack and AC as detailed on page 296) and Hit Dice.

SizeSample ObjectHDCPCR
TinyCandelabra1d1011/2
SmallChair2d10+1012
MediumCage3d10+2023
LargeStatue4d10+3035
HugeWagon7d10+4047
GargantuanCatapult10d10+6059
ColossalShip13d10+80611

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: slam +5 (1d6+3), or

feats:


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