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Astral Deva

Astral Deva

MapTool Token


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NameAstral Deva
Sorted NameAstral Deva
FamilyAngel
Size and TypeMedium Outsider (angel, extraplanar, good)
Hit Dice Count15
Hit Dice15d10+90 (172 hp)
Random Hit Points15d10+90 - 75
Initiative+8
Speed50 ft., fly 100 ft. (good)
Armor Class29, touch 14, flat-footed 25 (+4 Dex, +15 natural +4 deflection vs. evil)
Base Attack/Grapple+15/+CMB: +23CMD: 37
Attack

+2 disrupting warhammer +26/+21/+16 (1d8+14/x3 plus stun) or slam +23 (1d8+12)

Space/Reach5 ft./5 ft.
Special Qualities

change shape (alter self ), darkvision 60 ft., low-light vision;

SavesFort +16, Ref +13, Will +11; +4 vs. poison, +4 resistance vs. evil
AbilitiesStr 26, Dex 19, Con 21, Int 18, Wis 18, Cha 23
Skills

Acrobatics +22, Craft (any one) +22, Diplomacy +24, Escape Artist +9, Fly +26, Intimidate +24, Knowledge (planes) +22, Knowledge (religion) +22, Perception +26, Sense Motive +26, Stealth +22

Feats

Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (warhammer)

Environmentany good-aligned plane
Challenge Rating14
Organization

solitary, pair, or squad (3-6)

Treasuredouble (+2 disrupting warhammer)
AlignmentNG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Angel, Astral Deva

This tall, human-like creature has long, feathery wings and a gentle inner radiance that makes it difficult to look directly at.



Astral Deva

CR 14

XP 38,400
NG Medium outsider (angel, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +26
Aura protective aura

DEFENSE

AC 29, touch 14, flat-footed 25 (+4 Dex, +15 natural +4 deflection vs. evil)
hp 172 (15d10+90)
Fort +16, Ref +13, Will +11; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities uncanny dodge; DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25

OFFENSE

Spd 50 ft., fly 100 ft. (good)
Melee +2 disrupting warhammer +26/+21/+16 (1d8+14/x3 plus stun) or
slam +23 (1d8+12)
Spell-Like Abilities (CL 13th)
At Will—aid, continual flame, detect evil, discern lies (DC 20), dispel evil (DC 21), dispel magic, holy aura (DC 24), holy smite (DC 20), holy word (DC 23), invisibility (self only), plane shift (DC 23), remove curse, remove disease, remove fear
7/day—cure light wounds, see invisibility
1/day—blade barrier (DC 22), heal

STATISTICS

Str 26, Dex 19, Con 21, Int 18, Wis 18, Cha 23
Base Atk +15; CMB +23; CMD 37
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (warhammer)
Skills Acrobatics +22, Craft (any one) +22, Diplomacy +24, Escape Artist +9, Fly +26, Intimidate +24, Knowledge (planes) +22, Knowledge (religion) +22, Perception +26, Sense Motive +26, Stealth +22
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (alter self )

ECOLOGY

Environment Environment any good-aligned plane
Organization solitary, pair, or squad (3-6)
Treasure double (+2 disrupting warhammer)

SPECIAL ABILITIES

Stun (Su) If an astral deva strikes an opponent twice in one round with its warhammer, that creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.
Uncanny Dodge (Ex) This ability functions identically to the rogue ability. If a deva gains uncanny dodge from a class level, he instead gains improved uncanny dodge.


Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical astral deva looks human except for its wings, though some look like other humanoid races and a rare few have even more unusual forms. An astral deva is 7-1/2 feet tall and weighs 250 pounds.

Astral devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into astral devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies. They often carry long, f lowing scrolls upon which are writ messages and judgments from the gods. An astral deva's scrolls frequently contain hints of prophecies and major events yet to come, and as such the devas are fiercely protective of the contents of these scrolls and let none, not even other astral devas, peruse them.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: +2 disrupting warhammer +26/+21/+16 (1d8+14/x3 plus stun) or slam +23 (1d8+12), or

feats: ALERTNESS, CLEAVE, GREAT FORTITUDE, IMPROVED INITIATIVE, IRON WILL, POWER ATTACK, TOUGHNESS, WEAPON FOCUS (WARHAMMER), ,


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