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Aboleth

Aboleth

MapTool Token

NameAboleth
Sorted NameAboleth
FamilyAboleth
Size and TypeHuge Aberration (aquatic)
Hit Dice Count8
Hit Dice8d8+48 (84 hp)
Random Hit Points8d8+48 - 48
Initiative+5
Speed10 ft., swim 60 ft.
Armor Class20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size)
Base Attack/Grapple+6/+CMB: +13CMD: 24 (can't be tripped)
Attack

4 tentacles +10 (1d6+5 plus slime)

Space/Reach15 ft./15 ft.
Special Qualities

darkvision 60 ft.;

SavesFort +8, Ref +5, Will +11
AbilitiesStr 20, Dex 12, Con 22, Int 15, Wis 17, Cha 17
Skills

Bluff +11, Intimidate +14, Knowledge (any one) +13, Perception +14, Spellcraft +13, Swim +24

Feats

Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (tentacle)

Environmentany aquatic
Challenge Rating7
Organization

solitary, pair, brood (3-6), or shoal (7-19)

Treasuredouble
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Aboleth

Four long tentacles writhe from this three-eyed fish-like creature's f lanks, and its green body glistens with thick, clear slime.



Aboleth

CR 7

XP 3,200
LE Huge aberration (aquatic)
Init +5; Senses darkvision 60 ft.; Perception +14
Aura mucus cloud (5 feet)

DEFENSE

AC 20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size)
hp 84 (8d8+48)
Fort +8, Ref +5, Will +11

OFFENSE

Spd 10 ft., swim 60 ft.
Melee 4 tentacles +10 (1d6+5 plus slime)
Space 15 ft.; Reach 15 ft.
Spell-Like Abilities (CL 16th)
At will—hypnotic pattern (DC 15), illusory wall (DC 17), mirage arcana (DC 18), persistent image (DC 18), programmed image (DC 19), project image (DC 20), veil (DC 19)
3/day—dominate monster (DC 22)

STATISTICS

Str 20, Dex 12, Con 22, Int 15, Wis 17, Cha 17
Base Atk +6; CMB +13; CMD 24 (can't be tripped)
Feats Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (tentacle)
Skills Bluff +11, Intimidate +14, Knowledge (any one) +13, Perception +14, Spellcraft +13, Swim +24
Languages Aboleth, Aklo, Aquan, Undercommon

ECOLOGY

Environment Environment any aquatic
Organization solitary, pair, brood (3-6), or shoal (7-19)
Treasure double

SPECIAL ABILITIES

Mucus Cloud (Ex) While underwater, an aboleth exudes a cloud of transparent slime. All creatures adjacent to an aboleth must succeed on a DC 20 Fortitude save each round or lose the ability to breathe air (but gain the ability to breathe water) for 3 hours. Renewed contact with an aboleth's mucus cloud and failing another save extends the effect for another 3 hours. The save DC is Constitution-based.
Slime (Ex) A creature hit by an aboleth's tentacle must succeed on a DC 20 Fortitude save or his skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds. The creature's new "flesh" is soft and tender, reducing its Constitution score by 4 as long as it persists. If the creature's flesh isn't kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack. The save DC is Constitution-based.


As befits their hideous primeval appearance, the hermaphroditic aboleths are among the world's oldest forms of life. Ancient even when the gods first turned their eyes to the Material Plane, the aboleths have always existed apart from other mortal life, alien and cold and endlessly plotting. They once ruled the world with vast empires, and today view most other forms of life as either food or slaves-and sometimes both. They disdain the gods and see themselves as the true masters of creation.

An aboleth is 25 feet long and weighs 6,500 pounds.

In the darkest reaches of the sea, aboleths still dwell in grotesque cities built in nauseating and cyclopean styles.

There they are served by countless slaves culled from every nation, air-breathing and aquatic alike, although the air-breathing slaves are doubly bound by magic and the need to constantly replenish their water-breathing ability via the excretions of their aboleth masters. Lone aboleths are often advance scouts for these hidden cities, seeking out new slaves.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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