Deprecated: Return type of ADODB_Iterator_empty::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3154

Deprecated: Return type of ADODB_Iterator_empty::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3158

Deprecated: Return type of ADODB_Iterator_empty::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3150

Deprecated: Return type of ADODB_Iterator_empty::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3146

Deprecated: Return type of ADODB_Iterator_empty::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3144

Deprecated: Return type of ADORecordSet_empty::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3209

Deprecated: Return type of ADODB_Iterator::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3281

Deprecated: Return type of ADODB_Iterator::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3285

Deprecated: Return type of ADODB_Iterator::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3277

Deprecated: Return type of ADODB_Iterator::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3273

Deprecated: Return type of ADODB_Iterator::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3269

Deprecated: Return type of ADORecordSet::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/imarvintpa/imarvintpa.com/adodb/adodb.inc.php on line 3361
Aasimar

Aasimar

MapTool Token


Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /home/imarvintpa/prpg.imarvintpa.com/DND_Tools.php on line 70
NameAasimar
Sorted NameAasimar
FamilyAasimar
Size and TypeMedium Outsider (native)
Hit Dice Count1
Hit Dice1d8+3 (11 hp)
Random Hit Points1d8+3 - 2
Initiative+0
Speed30 ft. (20 ft. in armor)
Armor Class15, touch 10, flat-footed 15 (+5 armor)
Base Attack/Grapple+0/+CMB: -1CMD: 9
Attack

heavy mace -1 (1d8-1)

Full Attack

light crossbow +0 (1d8/19-20)

Space/Reach5 ft./5 ft.
Special Attackschannel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day)
Special Qualities

darkvision 60 ft.;

SavesFort +4, Ref +0, Will +5
AbilitiesStr 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14
Skills

Diplomacy +8, Heal +7, Knowledge (religion) +5, Perception +5

Feats

Turn Undead

Environmentany land
Challenge Rating1/2
Organization

solitary, pair, or team (3-6)

TreasureNPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)
AlignmentNG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Aasimar

This supernaturally beautiful woman looks human, yet emanates a strange sense of calm and benevolence.



Aasimar

CR 1/2

XP 200
Aasimar cleric 1
NG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 armor)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +5
Resist acid 5, cold 5, electricity 5

OFFENSE

Spd 30 ft. (20 ft. in armor)
Melee heavy mace -1 (1d8-1)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day)
Spell-Like Abilities (CL 1st)
1/day—daylight
Spells Prepared (CL 1st)
1st—bless, command (DC 14), protection from evil)
0 (at will)—detect magic, guidance, stabilize
D domain spell; Domains Good, Healing

STATISTICS

Str 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14
Base Atk +0; CMB -1; CMD 9
Feats Turn Undead
Skills Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic

ECOLOGY

Environment Environment any land
Organization solitary, pair, or team (3-6)
Treasure NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)


Aasimars are humans with a signif icant amount of celestial or other good outsider blood in their ancestry.

Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos.

Aasimar Characters
Aasimars are defined by class levels-they do not possess racial Hit Dice. Aasimars have the following racial traits.

+2 Charisma, +2 Wisdom: Aasimars are insightful, confident, and personable.

Normal Speed: Aasimars have a base speed of 30 feet.

Darkvision: Aasimars can see in the dark up to 60 feet.

Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.

Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equals the aasimar's class level).

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Half ling, and Sylvan.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


Deprecated: strtoupper(): Passing null to parameter #1 ($string) of type string is deprecated in /home/imarvintpa/prpg.imarvintpa.com/DND_Tools.php on line 362

Attacks: heavy mace -1 (1d8-1), or light crossbow +0 (1d8/19-20)

feats: TURN UNDEAD, ,


Fatal error: Uncaught Error: Call to undefined function Split() in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_MN.php:101 Stack trace: #0 /home/imarvintpa/prpg.imarvintpa.com/Monsters.php(285): ProcessAttack('P: heavy mace -...', 0, 0, '8', '10', 'TURN UNDEAD, , ') #1 {main} thrown in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_MN.php on line 101