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Shadow Mastiff

Shadow Mastiff

MapTool Token

NameShadow Mastiff
Sorted NameShadow Mastiff
FamilyShadow Mastiff
Size and TypeMedium Outsider (evil, extraplanar)
Hit Dice Count6
Hit Dice6d10+18 (51 hp)
Random Hit Points6d10+18 - 18
Initiative+6
Speed50 ft.
Armor Class17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
Base Attack/Grapple+6/+CMB: +10CMD: 22
Attack

bite +10 (1d6+6 plus trip)

Space/Reach5 ft./5 ft.
Special Attacksbay
Special Qualities

darkvision 60 ft., scent;

SavesFort +8, Ref +7, Will +5
AbilitiesStr 19, Dex 15, Con 17, Int 4, Wis 12, Cha 13
Skills

Perception +10, Stealth +11, Survival +10

Feats

Improved Initiative, Iron Will, Power Attack

Environmentany
Challenge Rating5
Organization

solitary, pair, or pack (5-8)

TreasureValue none
AlignmentNE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Shadow Mastiff

Although shaped like a dog, this muscular creature has a coat that drinks up the light, drawing shadows in around it. Its maw is full of sharp teeth, and a wisp of shadow drips from its writhing tongue.



Shadow Mastiff

CR 5

XP 1,600
NE Medium outsider (evil, extraplanar)
Init +6; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 51 (6d10+18)
Fort +8, Ref +7, Will +5
Defensive Abilities shadow blend

OFFENSE

Spd 50 ft.
Melee bite +10 (1d6+6 plus trip)
Special Attacks bay

STATISTICS

Str 19, Dex 15, Con 17, Int 4, Wis 12, Cha 13
Base Atk +6; CMB +10; CMD 22
Feats Improved Initiative, Iron Will, Power Attack
Skills Perception +10, Stealth +11, Survival +10
Languages Common (cannot speak)

ECOLOGY

Environment any
Organization solitary, pair, or pack (5-8)
Treasure Value none

SPECIAL ABILITIES

Bay (Su) When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 16 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff's bay for 24 hours. The save DC is Charisma-based and includes a +2 racial bonus.
Shadow Blend (Su) In any condition of illumination other than full daylight, a shadow mastiff disappears into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, does. A shadow mastiff can suspend or resume this ability as a free action.


Tireless hunters, stealthy trackers, and deadly predators, shadow mastiffs stalk the dark corners of the outer planes, preying upon all beings that stray from the light. These beasts bear little in common with actual canines aside from their general forms, their bodies being the evolution of countless centuries hunting the most merciless wildernesses of the Outer Planes and the Plane of Shadow. On the Material Plane, they prefer to travel in shadow, moving soundlessly and unseen to find prey, hunting in vicious sport just as often as in hunger.

Shadow mastiffs stand over 4 feet tall, with most weighing nearly 300 pounds.

In combat, shadow mastiffs prefer to fight in shadows, shying from areas of bright light unless faced with no other choice and using their bay to cause their enemies to flee from well-lit areas. Shadow mastiffs prefer to hunt in groups, using pack tactics to lure prey into traps and to draw away sources of light. They do not make lairs, and are usually not found with any sort of treasure, unless it is on the body of a recently slain victim.

Summoning a Shadow Mastiff
A shadow mastiff can be summoned using summon monster VI, although it is more frequently called with lesser planar ally or lesser planar binding. A shadow mastiff receives a +4 circumstance bonus on its Charisma check to refuse service if it is summoned into an area of bright illumination. The caster receives a +2 bonus on his Charisma check to demand service if the task is one that involves hunting and slaying a specific creature.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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