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Water Naga

Water Naga

MapTool Token


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NameWater Naga
Sorted NameWater Naga
FamilyNaga
Size and TypeLarge Aberration
Hit Dice Count8
Hit Dice8d8+40 (76 hp)
Random Hit Points8d8+40 - 40
Initiative+6
Speed30 ft., swim 50 ft.
Armor Class20, touch 15, flat-footed 14 (+6 Dex, +5 natural, -1 size)
Base Attack/Grapple+6/+CMB: +10CMD: 26 (cannot be tripped)
Attack

bite +8 (2d6+4 plus poison)

Space/Reach10 ft./5 ft.
Special Qualities

darkvision 60 ft.;

SavesFort +7, Ref +10, Will +9
AbilitiesStr 16, Dex 23, Con 20, Int 10, Wis 17, Cha 16
Skills

Bluff +7, Knowledge (local) +7, Perception +17, Spellcraft +11, Stealth +12, Swim +18

Feats

Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth)

Environmenttemperate aquatic
Challenge Rating7
Organization

solitary, pair, or nest (3-4)

TreasureValue 2,600 gp
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Naga, Water

Slender spines and brightly colored frills stretch back from the human-like face of this massive water snake. Every motion of the serpent's long form sets its brightly patterned scales and glistening fins to flashing like gems in the surf.



Water Naga

CR 7

XP 3,200
N Large aberration
Init +6; Senses darkvision 60 ft.; Perception +17

DEFENSE

AC 20, touch 15, flat-footed 14 (+6 Dex, +5 natural, -1 size)
hp 76 (8d8+40)
Fort +7, Ref +10, Will +9

OFFENSE

Spd 30 ft., swim 50 ft.
Melee bite +8 (2d6+4 plus poison)
Space 10 ft.; Reach 5 ft.
Sorcerer Spells Known (CL 7th; +11 ranged touch)
3rd (5/day)—protection from energy, suggestion (DC 16)
2nd (7/day)—acid arrow, invisibility, mirror image
1st (7/day)—expeditious retreat, magic missile, obscuring mist, shield, true strike
0 (at will)—acid splash, daze, detect magic, light, mage hand, open/close, read magic

STATISTICS

Str 16, Dex 23, Con 20, Int 10, Wis 17, Cha 16
Base Atk +6; CMB +10; CMD 26 (cannot be tripped)
Feats Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth)
Skills Bluff +7, Knowledge (local) +7, Perception +17, Spellcraft +11, Stealth +12, Swim +18
Languages Aquan, Common

ECOLOGY

Environment temperate aquatic
Organization solitary, pair, or nest (3-4)
Treasure Value 2,600 gp

SPECIAL ABILITIES

Poison (Ex) Bite, level 7, save Fort DC 19, frequency 1 round (10), effect 1 Con damage, cure 1 save.
Spells (Sp) A water naga can cast spells as a 7th-level sorcerer.


Shimmering in all the colors of the tropical ocean, a water naga's natural brilliance belies its deadliness.

Although doubtlessly intelligent, these nagas bear more in common with normal snakes than most of their kind, preferring to be left to their own devices and lashing out at any creature that would disturb them. Water nagas measure 10 feet long and weigh 250 pounds.

Where many nagas claim particular lairs as their homes, water nagas typically have a number of retreats, migrating from one to the next with the seasons.

Preferring warmer waters, these nagas keep summer and winter lairs, with several favored shelters in between, making a circuit of familiar rivers and coasts at predictable times throughout the year. Fiercely territorial when it comes to their lairs, water nagas typically attack any who intrude upon their sanctuaries, only bothering to question interlopers once such creatures have been weakened by poison, if at all.

As their yearly treks make many water nagas especially well traveled, those who live near the serpents' lairs- usually lizardfolk, fey, and human tribes-often court the snake creatures' good graces with offerings of rich local delicacies, hoping to learn of nearby lands and pass on their own stories to distant neighbors. Enjoying flattery, exciting tales, and the adoration of those they see as lesser creatures, most water nagas take pride in their roles as travelers. However, while rarely malicious, they quickly grow bored of repetitive, mundane anecdotes and often embellish the stories they've heard with their own fictions-caring little for the repercussions such misleading tales might cause for their listeners. The congeniality of some water nagas does not extend to the entire race, however, and many unwary souls, even those with the best intentions, might face these serpentine creatures' deadly kiss.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: COMBAT CASTING, ESCHEW MATERIALSB, LIGHTNING REFLEXES, SKILL FOCUS (PERCEPTION), SKILL FOCUS (STEALTH), ,


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