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Lammasu

Lammasu

MapTool Token

NameLammasu
Sorted NameLammasu
FamilyLammasu
Size and TypeLarge Magical beast
Hit Dice Count9
Hit Dice9d10+36 (85 hp)
Random Hit Points9d10+36 - 36
Initiative+5
Speed30 ft., fly 60 ft. (average)
Armor Class20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
Base Attack/Grapple+9/+CMB: +16CMD: 27
Attack

2 claws +14 (1d6+6)

Space/Reach10 ft./5 ft.
Special Attackspounce, rake (2 claws +14, 1d6+6), spells
Special Qualities

darkvision 60 ft., low-light vision;

SavesFort +10, Ref +9, Will +8
AbilitiesStr 23, Dex 12, Con 19, Int 16, Wis 17, Cha 14
Skills

Diplomacy +11, Fly +11, Knowledge (arcana) +12, Perception +15, Sense Motive +12

Feats

Blind-Fight, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack

Environmenttemperate deserts
Challenge Rating8
Organization

solitary

TreasureValue 3,350 gp
AlignmentLG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Lammasu

This majestic creature has the body of a lion, the wings of an eagle, and the face of a wise human man. Shining ornaments adorn its noble features and its eyes sparkle with flecks of gold.



Lammasu

CR 8

XP 4,800
LG Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15
Aura magic circle against evil (20 ft.)

DEFENSE

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 85 (9d10+36)
Fort +10, Ref +9, Will +8

OFFENSE

Spd 30 ft., fly 60 ft. (average)
Melee 2 claws +14 (1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +14, 1d6+6), spells
Spell-Like Abilities (CL 9th)
2/day—greater invisibility
1/day—dimension door
Cleric Spells Prepared (CL 7th; +9 ranged touch)
4th—holy smite (DC 17)
3rd—cure serious wounds, prayer, searing light
2nd—bear's endurance, lesser restoration, resist energy, shield other
1st—bless, cure light wounds (2, DC 14), detect evil, divine favor
0 (at will)—detect magic, detect poison, guidance, stabilize

STATISTICS

Str 23, Dex 12, Con 19, Int 16, Wis 17, Cha 14
Base Atk +9; CMB +16; CMD 27
Feats Blind-Fight, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Diplomacy +11, Fly +11, Knowledge (arcana) +12, Perception +15, Sense Motive +12
Languages Celestial, Common

ECOLOGY

Environment temperate deserts
Organization solitary
Treasure Value 3,350 gp

SPECIAL ABILITIES

Spells (Sp) A lammasu can cast spells as a 7th-level cleric.


Lammasus are protectors of the weak and ever-vigilant champions against evil. These noble creatures dwell in crumbling desert ruins or other remote areas, where they tirelessly fight against the forces of darkness, hoping to defend those they consider lesser races from the evils that often lurk in such places. Although most of these winged sentinels prove wise and knowledgeable about those who would seek to do evil in their lands, many races find lammasus arrogant, dismissive, and backhandedly insulting, taking umbrage at their superior attitudes and affectations. Such reactions confuse and sometimes insult these highly honorable creatures, who seek only to do good and aid those weaker than themselves. Lammasus who witness members of other races actively combating evil typically prove more sensitive and address such allies as equals. Should good-aligned creatures prove their skill and overcome any differences of attitude they might have with one of these majestic beings, they find a true and noble ally and an invaluable resource for those hoping to defeat evil. Lammasus are quite fatherly to those who join their cause, bringing a lifetime of experience to any struggle. This often makes them stern, but those who know lammasus find them to be extremely caring about those they protect. A lammasu eagerly lays down its own life to protect those in peril if such a sacrif ice might win the day. Most lammasus are 8 feet in length and weigh approximately 600 pounds.

In combat, lammasus come prepared if the situation allows, casting a number of protective spells. Once the fight begins, lammasus prefer to rip apart evil foes with their claws, charging into the fray so that they can rake as well. Lammasus will not retreat from a fight against evil as long as there remains a chance of victory. They are brave but not foolish, and do not lightly throw their lives away if the odds are obviously against them.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: BLIND-FIGHT, IMPROVED INITIATIVE, IRON WILL, LIGHTNING REFLEXES, POWER ATTACK, ,


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