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Faerie Dragon

Faerie Dragon

MapTool Token


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NameFaerie Dragon
Sorted NameFaerie Dragon
FamilyDragon
Size and TypeTiny Dragon
Hit Dice Count3
Hit Dice3d12+3 (22 hp)
Random Hit Points3d12+3 - 3
Initiative+3
Speed10 ft., fly 60 ft. (perfect), swim 30 ft.
Armor Class17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
Base Attack/Grapple+3/+CMB: +8CMD: 17
Attack

bite +4 (1d3-1)

Space/Reach2 1/2 ft./0 ft.
Special Attacksbreath weapon (5-ft. cone, euphoria, Fort DC 12)
Special Qualities

darkvision 60 ft., low-light vision;

SavesFort +4, Ref +6, Will +5
AbilitiesStr 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Skills

Acrobatics +8, Bluff +9, Diplomacy +9, Fly +19, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +9

Feats

Acrobatic, Dodge

Environmenttemperate and warm forest
Challenge Rating2
Organization

solitary or clan (2-8)

TreasureValue 550 gp
AlignmentCG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Dragon, Faerie

A pair of brightly colored butterfly wings sprouts from the back of this miniature dragon. A mischievous smile plays across its fanged snout as it flutters about with incredible grace.



Faerie Dragon

CR 2

XP 600
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 22 (3d12+3)
Fort +4, Ref +6, Will +5
Immune paralysis, sleep; SR 14

OFFENSE

Spd 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +4 (1d3-1)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12)
Spell-Like Abilities (CL 3rd)
3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd)
1st (6/day)—grease (DC 14), silent image, sleep (DC 14)
0 (at will)—dancing lights, flare (DC 13), ghost sound, mage hand, open/close

STATISTICS

Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +3; CMB +8; CMD 17
Feats Acrobatic, Dodge
Skills Acrobatics +8, Bluff +9, Diplomacy +9, Fly +19, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.

ECOLOGY

Environment temperate and warm forest
Organization solitary or clan (2-8)
Treasure Value 550 gp

SPECIAL ABILITIES

Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.


Related to the pseudodragon, faerie dragons are whimsical, playful pranksters that spend most of their time engaged in some sort of trick or joke. Although most are spontaneous, some faerie dragons have been known to spend months or even years in preparation of one truly spectacular joke. Travelers making their way through lands known to be inhabited by these good-natured-but sometimes annoying-tricksters are advised to keep up their guard lest they face all manner of creative annoyances (horses painted with berry juice, ants placed inside bedrolls, and clothing decorating high branches as a few examples).

Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age. Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful spells to complement their innate abilities. The spells of faerie dragons tend to focus on tools that can be used to create or enhance pranks, and illusion and enchantment spells are particularly popular.

Faerie dragons avoid combat unless there is no other option or their small treetop communities are threatened.

If forced, faerie dragons attempt to confound their enemies rather than kill them, using their spells and breath weapon to weaken and scatter foes before fleeing.

Faerie Dragons as Familiars
Although difficult to control, a faerie dragon can make for a powerful familiar. Spellcasters wishing to take a faerie dragon as a familiar must take the Improved Familiar feat and have an alignment within one step of chaotic good. The character must have an arcane spellcaster level of at least 7th before taking a faerie dragon as a familiar.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: ACROBATIC, DODGE, ,


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