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Yeti

Yeti

MapTool Token


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NameYeti
Sorted NameYeti
FamilyYeti
Size and TypeLarge Monstrous humanoid (cold)
Hit Dice Count6
Hit Dice6d10+12 (45 hp)
Random Hit Points6d10+12 - 12
Initiative+1
Speed40 ft., climb 30 ft.
Armor Class17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
Base Attack/Grapple+6/+CMB: +11CMD: 22
Attack

2 claws +9 (1d6+4 plus 1d6 cold)

Space/Reach10 ft./10 ft.
Special Attacksfrightful gaze, rend (2 claws, 1d6+6 plus 1d6 cold)
Special Qualities

darkvision 60 ft., scent;

SavesFort +6, Ref +6, Will +6
AbilitiesStr 19, Dex 12, Con 15, Int 9, Wis 12, Cha 10
Skills

Climb +21, Intimidate +9, Perception +10, Stealth +1 (+9 in snow)

Feats

Cleave, Great Fortitude, Power Attack

Environmentcold mountains
Challenge Rating4
Organization

solitary, pair, or tribe (3-8)

Treasurestandard
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Yeti

This creature stands like a man, yet is half again the height of most men and covered with a coat of thick white fur.



Yeti

CR 4

XP 1,200
N Large monstrous humanoid (cold)
Init +1; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
hp 45 (6d10+12)
Fort +6, Ref +6, Will +6
Immune cold
Weaknesses vulnerability to fire

OFFENSE

Spd 40 ft., climb 30 ft.
Melee 2 claws +9 (1d6+4 plus 1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks frightful gaze, rend (2 claws, 1d6+6 plus 1d6 cold)

STATISTICS

Str 19, Dex 12, Con 15, Int 9, Wis 12, Cha 10
Base Atk +6; CMB +11; CMD 22
Feats Cleave, Great Fortitude, Power Attack
Skills Climb +21, Intimidate +9, Perception +10, Stealth +1 (+9 in snow); Racial Modifiers +4 Stealth (+12 in snow)
Languages Aklo

ECOLOGY

Environment cold mountains
Organization solitary, pair, or tribe (3-8)
Treasure standard

SPECIAL ABILITIES

Cold (Su) A yeti's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.
Frightful Gaze (Su) Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.


Mysterious and rarely seen (save by victims), the yeti is a towering denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of "abominable snowmen" who come down from the heights to raid, taking livestock or even humans as prey and leaving behind only monstrous barefoot tracks in the bloodstained snow.

Although yeti stories are accurate in their portrayals of fierce, stealthy, and immensely strong creatures, they are not when it comes to ascribing the yeti's temperament and source. They dwell in small tribes atop their distant mountains, where they are sheltered from contact with most other races. Those with violent or cruel natures are usually forced out of tribes to live lonely lives as exiles, and without the support of a tribe such yeti are often driven to raiding lowlander settlements, thus perpetuating the myth of the yeti as a demon made flesh.

The source of such cruel madness can often be traced to a singular source-proximity to strange, eldritch dimensions. The yetis' mountain lairs rise high in places where the boundaries between this world and others rasp thin. It is unclear if the yeti are invaders from these dimensions or Material Plane natives inf luenced by otherworldly realms, but it seems certain that whatever their origins, the yeti are no friends to those who dwell beyond, and may even act as guardians against intrusions from such strange worlds into the Material Plane.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: 2 claws +9 (1d6+4 plus 1d6 cold), or

feats: CLEAVE, GREAT FORTITUDE, POWER ATTACK, ,


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