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Yellow Musk Creeper

Yellow Musk Creeper

MapTool Token


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NameYellow Musk Creeper
Sorted NameYellow Musk Creeper
FamilyYellow Musk Creeper
Size and TypeMedium Plant
Hit Dice Count3
Hit Dice3d8+9 (22 hp)
Random Hit Points3d8+9 - 9
Initiative+2
Speed5 ft.
Armor Class14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Base Attack/Grapple+2/+CMB: +5CMD: 17 (can't be tripped)
Attack

tendril +5 (1d4+4)

Space/Reach5 ft.,/10 ft.
Special Attackscreate yellow musk zombie, pollen spray
Special Qualities

tremorsense 30 ft.;

SavesFort +6, Ref +3, Will +1
AbilitiesStr 17, Dex 15, Con 16, Int -, Wis 11, Cha 8
Skills

Perception +0

Environmenttemperate or warm forests and underground
Challenge Rating2
Organization

patch (creeper plus 1-6 yellow musk zombies)

Treasureincidental
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Yellow Musk Creeper

Coiling around several human skeletons, this wet green plant's sickly flowers smoke with a nasty yellow vapor.



Yellow Musk Creeper

CR 2

XP 600
N Medium plant
Init +2; Senses tremorsense 30 ft.; Perception +0

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +6, Ref +3, Will +1
Defensive Abilities plant traits

OFFENSE

Spd 5 ft.
Melee tendril +5 (1d4+4)
Space 5 ft.,; Reach 10 ft.
Special Attacks create yellow musk zombie, pollen spray

STATISTICS

Str 17, Dex 15, Con 16, Int -, Wis 11, Cha 8
Base Atk +2; CMB +5; CMD 17 (can't be tripped)

ECOLOGY

Environment temperate or warm forests and underground
Organization patch (creeper plus 1-6 yellow musk zombies)
Treasure incidental

SPECIAL ABILITIES

Create Yellow Musk Zombie (Su) As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie (see below).
Pollen Spray (Ex) As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based.


The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful-it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within 2d6 days to give seed to a new yellow musk creeper.

Yellow Musk Zombie
A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but with this special quality.

Plant Traits (Ex) This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: tendril +5 (1d4+4), or

feats:


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