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Wyvern

Wyvern

MapTool Token

NameWyvern
Sorted NameWyvern
FamilyWyvern
Size and TypeLarge Dragon
Hit Dice Count7
Hit Dice7d12+28 (73 hp)
Random Hit Points7d12+28 - 28
Initiative+5
Speed20 ft., fly 60 ft. (poor)
Armor Class19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
Base Attack/Grapple+7/+CMB: +12 (+16 grapple)CMD: 23
Attack

sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2)

Space/Reach10 ft./5 ft. Special Attack rake (2 talons +10, 1d6+4)
Special Qualities

darkvision 60 ft., low-light vision, scent;

SavesFort +9, Ref +6, Will +8
AbilitiesStr 19, Dex 12, Con 18, Int 7, Wis 12, Cha 9
Skills

Fly +5, Perception +18, Sense Motive +11, Stealth +7

Feats

Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)

Environmenttemperate or warm hills
Challenge Rating6
Organization

solitary, pair, or flight (3-6)

Treasurestandard
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Wyvern

A dark blue dragon, its wings immense and its tail tipped with a hooked stinger, lands on two taloned feet and roars a challenge.



Wyvern

CR 6

XP 2,400
N Large dragon
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +18

DEFENSE

AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
hp 73 (7d12+28)
Fort +9, Ref +6, Will +8
Immune sleep, paralysis

OFFENSE

Spd 20 ft., fly 60 ft. (poor)
Melee sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2)
Space 10 ft.; Reach 5 ft. Special Attack rake (2 talons +10, 1d6+4)

STATISTICS

Str 19, Dex 12, Con 18, Int 7, Wis 12, Cha 9
Base Atk +7; CMB +12 (+16 grapple); CMD 23
Feats Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Fly +5, Perception +18, Sense Motive +11, Stealth +7; Racial Modifiers +4 Perception
Languages Draconic

ECOLOGY

Environment temperate or warm hills
Organization solitary, pair, or flight (3-6)
Treasure standard

SPECIAL ABILITIES

Poison (Ex) Sting-injury; save DC 17; frequency 1/ round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.


Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distinct lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.

Wyverns are territorial creatures. Though they occasionally hunt in small groups for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich with prey.

Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long.

A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2), or

feats: FLYBY ATTACK, IMPROVED INITIATIVE, IRON WILL, SKILL FOCUS (PERCEPTION), ,


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