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Wolverine

Wolverine

MapTool Token


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NameWolverine
Sorted NameWolverine
FamilyWolverine
Size and TypeMedium Animal
Hit Dice Count3
Hit Dice3d8+9 (22 hp)
Random Hit Points3d8+9 - 6
Initiative+2
Speed30 ft., burrow 10 ft., climb 10 ft.
Armor Class14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Base Attack/Grapple+2/+CMB: +4CMD: 16 (20 vs. trip)
Attack

2 claws +4 (1d6+2), bite +4 (1d4+2)

Space/Reach5 ft./5 ft.
Special Attacksrage
Special Qualities

low-light vision, scent;

SavesFort +5, Ref +5, Will +2
AbilitiesStr 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Skills

Climb +10, Perception +10

Feats

Skill Focus (Perception), Toughness

Environmentcold forests
Challenge Rating2
Organization

solitary

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Wolverine

This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.



Wolverine

CR 2

XP 600
N Medium animal
Init +2; Senses low-light vision, scent; Perception +10

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +5, Ref +5, Will +2

OFFENSE

Spd 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 (1d6+2), bite +4 (1d4+2)
Special Attacks rage

STATISTICS

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Climb +10, Perception +10

ECOLOGY

Environment cold forests
Organization solitary
Treasure none

SPECIAL ABILITIES

Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.


Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.

Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size.

They are reckless in battle and throw themselves at their foes, clawing and biting furiously.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: 2 claws +4 (1d6+2), bite +4 (1d4+2), or

feats: SKILL FOCUS (PERCEPTION), TOUGHNESS, ,


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