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Vegepygmy

Vegepygmy

MapTool Token


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NameVegepygmy
Sorted NameVegepygmy
FamilyVegepygmy
Size and TypeSmall Plant
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+2
Speed30 ft.
Armor Class16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
Base Attack/Grapple+0/+CMB: -1CMD: 11
Attack

2 claws +1 (1d4) or longspear +1 (1d6)

Space/Reach5 ft./5 ft.
Special Qualities

darkvision 60 ft., low-light vision;

SavesFort +3, Ref +2, Will +0
AbilitiesStr 11, Dex 14, Con 12, Int 8, Wis 11, Cha 11
Skills

Perception +7, Stealth +10 (+18 in vegetation)

Feats

Skill Focus (Perception)

Environmentany underground
Challenge Rating1/2
Organization

solitary, gang (2-6), or tribe (7-30 plus 1 chieftain)

Treasurestandard (longspear, other treasure)
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Vegepygmy

Short, thin, and green, this small humanoid wields a spear. Tendrils of fungus dangle from its arms, midsection, and legs.



Vegepygmy

CR 1/2

XP 200
N Small plant
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Defensive Abilities plant traits,; DR 5/slashing or bludgeoning; Immune electricity

OFFENSE

Spd 30 ft.
Melee 2 claws +1 (1d4) or
longspear +1 (1d6)

STATISTICS

Str 11, Dex 14, Con 12, Int 8, Wis 11, Cha 11
Base Atk +0; CMB -1; CMD 11
Feats Skill Focus (Perception)
Skills Perception +7, Stealth +10 (+18 in vegetation); Racial Modifiers +4 Stealth (+12 in vegetation)
Languages Undercommon, Vegepygmy (cannot speak)

ECOLOGY

Environment any underground
Organization solitary, gang (2-6), or tribe (7-30 plus 1 chieftain)
Treasure standard (longspear, other treasure)


Vegepygmys are created by a dangerous fungus known as russet mold- creatures slain by russet mold serve as incubators for the mold's spores, and a day later, the dead body bursts to release 1d6 fully grown vegepygmys. A vegepygmy has no real relation to the body from which it emerges, but the creature may yet retain a strange sort of reverence for its "birth corpse" and carry with it a grisly memento from the body, typically a few bones or teeth. Often, a vegepygmy uses such bones to craft a crude spear or some other weapon.

Vegepygmy tribes live in tightly knit communities and fiercely guard their patches of russet mold. Vegepygmies cannot speak-they communicate via a crude language of rhythmic taps, beats, and clicks. Hunting parties echo these exchanges through the caves they travel.

Vegepygmies stand 2 to 4 feet tall and weigh between 15 to 45 pounds.

Approximately 1 in 20 vegepymies are chieftains. A vegepygmy chieftain is an advanced vegepygmy (often one with class levels) that carries an infestation of russet mold spores in its flesh. A vegepygmy chieftain infects any creature it hits with its natural weapons with russet mold spores (see below).

Russet Mold (CR 6)
This hazardous fungus can be found in dark, wet areas, and often grows in great abundance at the heart of a vegepygmy lair. When a creature approaches within 5 feet of a patch of russet mold, the fungus releases a cloud of spores in a 5-foot radius burst. Everyone in the area must make a DC 15 Fortitude save or the spores quickly take root in their victims, inf licting 2 points of Constitution damage per round. A new Fortitude save can be attempted each round to halt the growth. Although immunity to disease won't protect against russet mold spores, the growth can be halted by remove disease and similar effects.

Exposure to sunlight also halts the spores' growth.

Plants are immune to russet mold spores.

After 24 hours, a fully grown vegepygmy bursts from the body of any creature slain by russet mold, provided the creature was Small or larger. For each size category larger than Small, the body produces one additional vegepygmy.

A patch of russet mold is unharmed by all effects save for acid, alcohol, or remove disease (or a similar magical effect, such as heal), all of which can kill a single patch of russet mold on contact.

Sunlight doesn't kill the mold, but does render it dormant and harmless as long as the sunlight persists.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: SKILL FOCUS (PERCEPTION), ,


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