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Skeletal Champion

Skeletal Champion

MapTool Token


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NameSkeletal Champion
Sorted NameSkeletal Champion
FamilySkeletal Champion
Size and TypeMedium Undead
Hit Dice Count3
Hit Dice3 HD; 2d8+1d10+3 (17 hp)
Random Hit Points3 hd; 2d8+1d10+3 - 3
Initiative+5
Speed30 ft.
Armor Class21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 natural, +2 shield)
Base Attack/Grapple+2/+CMB: +5CMD: 16
Attack

mwk longsword +7 (1d8+3/19-20)

Space/Reach5 ft./5 ft.
Special Qualities

darkvision 60 ft.;

SavesFort +3, Ref +1, Will +3; channel resistance +4
AbilitiesStr 17, Dex 13, Con -, Int 9, Wis 10, Cha 12
Skills

Intimidate +7, Perception +6, Stealth -1

Feats

Cleave, Improved InitiativeB, Power Attack, Weapon Focus (longsword)

Environmentany
Challenge Rating2
Organization

solitary, pair, or platoon (3-12)

Treasurestandard (breastplate, heavy steel shield, masterwork longsword, other treasure)
AlignmentNE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Skeletal Champion

This armored skeleton stands in a battle-ready pose, its weapon held high as cold blue light shines in its eye sockets.



Skeletal Champion

CR 2

XP 600
Human skeletal champion warrior 1
NE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 natural, +2 shield)
hp 17 (3 HD; 2d8+1d10+3)
Fort +3, Ref +1, Will +3; channel resistance +4
DR 5/bludgeoning; Immune cold, undead traits

OFFENSE

Spd 30 ft.
Melee mwk longsword +7 (1d8+3/19-20)

STATISTICS

Str 17, Dex 13, Con -, Int 9, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 16
Feats Cleave, Improved InitiativeB, Power Attack, Weapon Focus (longsword)
Skills Intimidate +7, Perception +6, Stealth -1

ECOLOGY

Environment any
Organization solitary, pair, or platoon (3-12)
Treasure standard (breastplate, heavy steel shield, masterwork longsword, other treasure)


Some skeletons retain their intelligence and cunning, making them formidable warriors. These undead are far more powerful than their mindless kin, and many gain class levels.

Creating a Skeletal Champion
"Skeletal Champion" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature) and a minimum Intelligence of 3.

CR: A skeletal champion's CR is +1 higher than a normal skeleton with the same HD (see page 250).

Type: The creature's type becomes undead.

It keeps subtypes save for alignment subtypes and subtypes that indicate kind.

Alignment: Any evil.

Armor Class: Natural armor as per skeleton (see page 250).

Hit Dice: Change all of the creature's racial HD to d8s, then add 2 racial Hit Dice to this total (creatures without racial HD gain 2). HD from class levels are unchanged.

Defensive Abilities: A skeletal champion gains DR 5/ bludgeoning, channel resistance +4, and immunity to cold. It also gains all of the standard undead traits.

Speed: As standard skeleton (see page 250).

Attacks: As standard skeleton (see page 250).

Abilities: Str +2, Dex +2. As undead, it has no Constitution score.

BAB: Its BAB for racial HD equals 3/4 of its HD.

Skills: Gains skill ranks per racial Hit Die equal to 4 + its Int modifier. Class skills for racial HD are Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.

Skills gained from class levels remain unchanged.

Feats: A skeletal champion gains Improved Initiative as a bonus feat.

Saves: Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: mwk longsword +7 (1d8+3/19-20), or

feats: CLEAVE, IMPROVED INITIATIVEB, POWER ATTACK, WEAPON FOCUS (LONGSWORD), ,


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