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Shoggoth

Shoggoth

MapTool Token


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NameShoggoth
Sorted NameShoggoth
FamilyShoggoth
Size and TypeHuge Ooze (aquatic)
Hit Dice Count23
Hit Dice23d8+230 (333 hp)
Random Hit Points23d8+230 - 230
Initiative+11
Speed50 ft., climb 30 ft., swim 50 ft.
Armor Class33, touch 15, flat-footed 26 (+7 Dex, +18 natural, -2 size)
Base Attack/Grapple+17/+CMB: +34 (+39 grapple)CMD: 51 (cannot be tripped)
Attack

4 slams +30 (3d6+15/19-20 plus grab)

Space/Reach15 ft./30 ft.
Special Attacksconstrict (3d6+15), maddening cacophony, engulf (4d6+22 bludgeoning damage plus 8d6 acid damage, AC 19, hp 33), trample (4d8+15, DC 36)
Special Qualities

amphibious, all-around vision, darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.;

SavesFort +19, Ref +14, Will +15
AbilitiesStr 40, Dex 24, Con 31, Int 5, Wis 22, Cha 13
Skills

Climb +23, Perception +33, Swim +23

Feats

Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Sunder, Iron Will, Power Attack, Stunning Critical

Environmentcold aquatic or underground
Challenge Rating19
Organization

solitary or tide (2-6)

Treasurestandard
AlignmentCN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Shoggoth

This immense mound of black slime thunders forward, eyes and mouths and even stranger things forming in its heaving bulk.



Shoggoth

CR 19

XP 204,800
CN Huge ooze (aquatic)
Init +11; Senses all-around vision, darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +33

DEFENSE

AC 33, touch 15, flat-footed 26 (+7 Dex, +18 natural, -2 size)
hp 333 (23d8+230)
Fort +19, Ref +14, Will +15
DR 10/-; Immune blindness, charm effects, cold, deafness, ooze traits, sonic; Resist acid 20, electricity 20, fire 20; SR 30

OFFENSE

Spd 50 ft., climb 30 ft., swim 50 ft.
Melee 4 slams +30 (3d6+15/19-20 plus grab)
Space 15 ft.; Reach 30 ft.
Special Attacks constrict (3d6+15), maddening cacophony, engulf (4d6+22 bludgeoning damage plus 8d6 acid damage, AC 19, hp 33), trample (4d8+15, DC 36)

STATISTICS

Str 40, Dex 24, Con 31, Int 5, Wis 22, Cha 13
Base Atk +17; CMB +34 (+39 grapple); CMD 51 (cannot be tripped)
Feats Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Sunder, Iron Will, Power Attack, Stunning Critical
Skills Climb +23, Perception +33, Swim +23; Racial Modifiers +4 Perception
Languages Aklo
SQ amphibious

ECOLOGY

Environment cold aquatic or underground
Organization solitary or tide (2-6)
Treasure standard

SPECIAL ABILITIES

All-Around Vision (Ex) A shoggoth's many sense organs grant a +4 racial bonus on Perception and immunity to flanking.
Maddening Cacophony (Su) As a free action, a shoggoth can give voice to sounds and words sane life was not meant to hear. All creatures in a 60-foot radius must make a DC 22 Will save or be confused for 1d6 rounds. Each round a creature is affected it takes 1d6 points of Wisdom damage. A creature that saves cannot be affected by this shoggoth's maddening cacophony for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.
Engulf (Ex) To use this ability, the shoggoth must begin its turn grappling a creature or must trample. A shoggoth may attempt to engulf as many creatures as it grapples or tramples in a round. This ability otherwise functions as swallow whole, save that a creature that cuts is way out of a shoggoth leaves no hole in the protoplasmic creature's body.


Although even lunatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or thankfully unreal nightmare, the truth is altogether more dire. The shoggoths exist, although they keep to the deepest of ocean trenches or the most remote of forgotten caverns and ruins, emerging only rarely to spread madness and destruction in their slime-caked wakes.

The first shoggoths were created in eons past, long before the first gods turned their attentions to the Material Plane. Some hold that the aboleths engineered them, while certain strange texts hint of a race even older that engineered the first shoggoths as slaves. Eventually, these dread beasts developed enough intelligence to rebel against their creators, and now they lurk, patient but potent, in the lightless deep.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, CRITICAL FOCUS, GREAT CLEAVE, GREAT FORTITUDE, IMPROVED CRITICAL (SLAM), IMPROVED INITIATIVE, IMPROVED SUNDER, IRON WILL, POWER ATTACK, STUNNING CRITICAL, ,


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