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Sahuagin

Sahuagin

MapTool Token

NameSahuagin
Sorted NameSahuagin
FamilySahuagin
Size and TypeMedium Monstrous humanoid (aquatic)
Hit Dice Count2
Hit Dice2d10+4 (15 hp)
Random Hit Points2d10+4 - 4
Initiative+1
Speed30 ft., swim 60 ft.
Armor Class16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Base Attack/Grapple+2/+CMB: +4CMD: 15
Attack

trident +4 (1d8+3), bite -1 (1d4+1) or 2 claws +4 (1d4+2), bite +4 (1d4+2)

Full Attack

heavy crossbow +3 (1d10/19-20)

Space/Reach5 ft./5 ft.
Special Attacksblood frenzy
Special Qualities

blindsense 30 ft., darkvision 60 ft.;

SavesFort +4, Ref +4, Will +4
AbilitiesStr 14, Dex 13, Con 14, Int 14, Wis 13, Cha 9
Skills

Handle Animal +1, Perception +6, Ride +6, Stealth +6, Survival +6, Swim +15

Feats

Great Fortitude

Environmenttemperate or warm ocean
Challenge Rating2
Organization

Solitary, pair, team (5-8), patrol (11-20 plus 1 lieutenant of 3rd level and 1-2 sharks), band (20-80 plus 100% noncombatants, 1 lieutenant of 3rd level and 1 chieftain of 4th level per 20 adults, and 1-2 sharks), or tribe (70-160 plus 100% noncombatants,

TreasureNPC gear (trident, heavy crossbow with 10 bolts, other treasure)
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Sahuagin

This scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.



Sahuagin

CR 2

XP 600
LE Medium monstrous humanoid (aquatic)
Init +1; Senses blindsense 30 ft., darkvision 60 ft.; Perception +6

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 15 (2d10+4)
Fort +4, Ref +4, Will +4
Weaknesses light blindness

OFFENSE

Spd 30 ft., swim 60 ft.
Melee trident +4 (1d8+3), bite -1 (1d4+1) or
2 claws +4 (1d4+2), bite +4 (1d4+2)
Ranged heavy crossbow +3 (1d10/19-20)
Special Attacks blood frenzy

STATISTICS

Str 14, Dex 13, Con 14, Int 14, Wis 13, Cha 9
Base Atk +2; CMB +4; CMD 15
Feats Great Fortitude
Skills Handle Animal +1, Perception +6, Ride +6, Stealth +6, Survival +6, Swim +15
Languages Aquan, Common; speak with sharks

ECOLOGY

Environment temperate or warm ocean
Organization Solitary, pair, team (5-8), patrol (11-20 plus 1 lieutenant of 3rd level and 1-2 sharks), band (20-80 plus 100% noncombatants, 1 lieutenant of 3rd level and 1 chieftain of 4th level per 20 adults, and 1-2 sharks), or tribe (70-160 plus 100% noncombatants, 1 lieutenant of 3rd level per 20 adults, 1 chieftain of 4th level per 40 adults, 9 guards of 4th level, 1-4 underpriestesses of 3rd-6th level, 1 priestess of 7th level, 1 baron of 6th-8th level, and 5-8 sharks)
Treasure NPC gear (trident, heavy crossbow with 10 bolts, other treasure)

SPECIAL ABILITIES

Blood Frenzy (Ex) Once per day, a sahuagin that takes damage in combat can fly into a frenzy in the following round. It gains +2 Constitution and +2 Strength, but takes a -2 penalty to its AC. The frenzy lasts as long as the battle or 1 minute, whichever is shorter.
Speak with Sharks (Su) A sahuagin can communicate telepathically with sharks to a distance of 150 feet. This communication is limited to simple concepts, such as "come here," "defend me," or "attack this target."


Ravenous and cruel, the sahuagin are, unfortunately, among the most prosperous oceanic races. Great cities raised by these creatures darken the deep ocean trenches, and many are the near-coastal fortresses where they launch endless raids against their air-breathing enemies who dwell in close proximity to the shore. Warlike and proud, the sahuagin rarely ally with others, and view most other aquatic races such as the aboleths, the merfolk, and their ilk as competitors. The only creatures they seem to respect and adore apart from their own kind are sharks, for in these relentless predators the sahuagin see much of themselves. A sahuagin stands 7 feet tall and weighs about 250 pounds.

Sahuagin are prone to beneficial mutations, and when a mutant is born it almost always rises to the society's nobility or rulership. The most common sahuagin mutation is an extra pair of arms (granting two additional claw attacks or the opportunity to wield more weapons).

Rumors speak of the rare malenti-sahuagin who look not like sharkmen but aquatic elves, yet who share their kin's bloodlusts and cruel natures. Malenti often serve as spies and assassins for sahuagin rulers, but rumors of allmalenti tribes in isolated reaches of the sea persist.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: trident +4 (1d8+3), bite -1 (1d4+1) or 2 claws +4 (1d4+2), bite +4 (1d4+2), or heavy crossbow +3 (1d10/19-20)

feats: GREAT FORTITUDE, ,


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