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Owlbear

Owlbear

MapTool Token

NameOwlbear
Sorted NameOwlbear
FamilyOwlbear
Size and TypeLarge Magical beast
Hit Dice Count5
Hit Dice5d10+20 (47 hp)
Random Hit Points5d10+20 - 20
Initiative+5
Speed30 ft.
Armor Class15, touch 10, flat-footed 14 (+1 Dex, +5 natural, -1 size)
Base Attack/Grapple+5/+CMB: +10 (+14 grapple)CMD: 21 (25 vs. trip)
Attack

2 claws +8 (1d6+4 plus grab), bite +8 (1d6+4)

Space/Reach10 ft./5 ft.
Special Qualities

darkvision 60 ft., low-light vision, scent;

SavesFort +10, Ref +5, Will +2
AbilitiesStr 19, Dex 12, Con 18, Int 2, Wis 12, Cha 10
Skills

Perception +12

Feats

Improved Initiative, Great Fortitude, Skill Focus (Perception)

Environmenttemperate forests
Challenge Rating4
Organization

solitary, pair, or pack (3-8)

Treasureincidental
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Owlbear

An amalgam of fur and feathers, this bizarre half-bear, half-owl monstrosity raises its huge, ursine claws in anger.



Owlbear

CR 4

XP 1,200
N Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +12

DEFENSE

AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, -1 size)
hp 47 (5d10+20)
Fort +10, Ref +5, Will +2

OFFENSE

Spd 30 ft.
Melee 2 claws +8 (1d6+4 plus grab), bite +8 (1d6+4)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 19, Dex 12, Con 18, Int 2, Wis 12, Cha 10
Base Atk +5; CMB +10 (+14 grapple); CMD 21 (25 vs. trip)
Feats Improved Initiative, Great Fortitude, Skill Focus (Perception)
Skills Perception +12

ECOLOGY

Environment temperate forests
Organization solitary, pair, or pack (3-8)
Treasure incidental


The origin of the owlbear is a subject of great debate among scholars of the monstrous creatures of the world. However, most concur that at some point in the distant past, a deranged wizard created the original specimens by crossing an owl with a bear-perhaps as proof of some insane concept about the nature of life, but possibly out of sheer lunacy.

Whatever the original purpose of such a freakish creation as the owlbear, the creature bred true and has become quite wellestablished in woodlands across the world, where it plays a key role in a region's ecosystem as an apex predator.

Owlbears are notoriously bloodthirsty killers, well known for their short tempers, aggression, and savage nature. They tend to attack without provocation, slaughtering any living creatures that cross their paths.

Many scholars that have encountered these creatures in the wild have noted that they all have red-rimmed eyes that roll about wildly when they close in for an attack. This is sometimes presented as a sign of madness, suggesting that all owlbears are born with a pathological need to fight and kill, but more level-headed researchers believe that it's simply part of the way the massive bird-beast's keen eyes are constructed.

Owlbears generally inhabit desolate areas of the wilderness, making their messy lairs within wild forests or inside dark, shallow caverns. They are equally adept at hunting during the day and at night, depending upon the prey available near their lairs.

Adult owlbears live in mated pairs, and hunt in small groups, leaving their young behind in their lairs while they search for prey. A typical owlbear lair contains 1d6 juveniles, which can fetch a price of up to 3,000 gp apiece in many city markets.

While it is considered impossible to truly domesticate owlbears due to their feral natures, they can still be used as guardians if contained within an area but allowed to roam and hunt freely there. Professional animal trainers charge up to 2,000 gp to rear or train an owlbear into a serviceable guardian that can obey simple commands (DC 23 for a juvenile creature; DC 30 for a fully grown adult).

A full-grown male can stand as tall as 8 feet and weighs up to 1,500 pounds.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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