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Otyugh

Otyugh

MapTool Token

NameOtyugh
Sorted NameOtyugh
FamilyOtyugh
Size and TypeLarge Aberration
Hit Dice Count6
Hit Dice6d8+12 (39 hp)
Random Hit Points6d8+12 - 6
Initiative+0
Speed20 ft.
Armor Class17, touch 9, flat-footed 17 (+8 natural, -1 size)
Base Attack/Grapple+4/+CMB: +9 (+13 grapple)CMD: 19 (21 vs. trip)
Attack

bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab)

Space/Reach10 ft./10 ft. (15 ft. with tentacle)
Special Attacksconstrict (tentacle, 1d6+2)
Special Qualities

darkvision 60 ft., scent;

SavesFort +3, Ref +2, Will +6
AbilitiesStr 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Skills

Perception +9, Stealth +2 (+10 in lair)

Feats

Alertness, Toughness, Weapon Focus (tentacle)

Environmentany underground
Challenge Rating4
Organization

solitary, pair, or cluster (3-4)

Treasurestandard
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Otyugh

This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.



Otyugh

CR 4

XP 1,200
N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +9

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 39 (6d8+12)
Fort +3, Ref +2, Will +6
Immune disease

OFFENSE

Spd 20 ft.
Melee bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+2)

STATISTICS

Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
Feats Alertness, Toughness, Weapon Focus (tentacle)
Skills Perception +9, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
Languages Common

ECOLOGY

Environment any underground
Organization solitary, pair, or cluster (3-4)
Treasure standard

SPECIAL ABILITIES

Disease (Ex) Filth fever: Bite-injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers-the greater a lair's filth, the greater the draw to the refuse-eating otyugh.

They glory in the role of scavenger, wandering through vast underground caverns in search of the choicest cuts of garbage and waste. Upon finding such refuse, they gorge upon it, gathering what cannot be consumed in one debauch to bring back to their foul-smelling lairs. Otyughs spend most of their time in these filthy dens, which they keep constantly filled with carrion, dung, and worse sorts of stinking eff luvia.

Intelligent creatures dwelling in subterranean areas near an otyugh often form a partnership of convenience with the disgusting beast. These creatures gladly provide their refuse and piles of raw meat to the otyugh, transforming the creature into an effective form of trash disposal. In return, the otyugh leaves its benefactors alone, and does not attack them, possibly even acting as a guardian.

The most horrifying thing to most races about the notorious otyugh is not the nature of its diet or its choice of lairs, but rather that a creature with an otyugh's tastes can be anything other than a mindless scavenger. In fact, otyughs are surprisingly intelligent, and often quite eager to form alliances with those who offer them a steady supply of delicious diversions in the form of offal and waste.

Most otyughs understand the fact that other creatures find them unpleasant and hideous, but few really care.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab), or

feats: ALERTNESS, TOUGHNESS, WEAPON FOCUS (TENTACLE), ,


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