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Ochre Jelly

Ochre Jelly

MapTool Token

NameOchre Jelly
Sorted NameOchre Jelly
FamilyOchre Jelly
Size and TypeLarge Ooze
Hit Dice Count6
Hit Dice6d8+36 (63 hp)
Random Hit Points6d8+36 - 36
Initiative-5
Speed10 ft., climb 10 ft.
Armor Class4, touch 4, flat-footed 4 (-5 Dex, -1 size)
Base Attack/Grapple+4/+CMB: +7 (+11 grapple)CMD: 12 (can't be tripped)
Attack

slam +5 (2d4+3 plus 1d4 acid and grab)

Space/Reach10 ft./5 ft.
Special Attacksconstrict (2d4+3 plus 1d4 acid)
Special Qualities

blindsight 60 ft.;

SavesFort +8, Ref -3, Will -3
AbilitiesStr 14, Dex 1, Con 22, Int -, Wis 1, Cha 1
Skills

Climb +10, Perception -5

Environmenttemperate underground or marshes
Challenge Rating5
Organization

solitary

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Ochre Jelly

This yellow-orange amoeboid creature slithers across the ground, pseudopods grasping ahead of its slow approach.



Ochre Jelly

CR 5

XP 1,600
N Large ooze
Init -5; Senses blindsight 60 ft.; Perception -5

DEFENSE

AC 4, touch 4, flat-footed 4 (-5 Dex, -1 size)
hp 63 (6d8+36)
Fort +8, Ref -3, Will -3
Defensive Abilities split; Immune electricity, mind-affecting effects, ooze traits, slashing and piercing damage

OFFENSE

Spd 10 ft., climb 10 ft.
Melee slam +5 (2d4+3 plus 1d4 acid and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (2d4+3 plus 1d4 acid)

STATISTICS

Str 14, Dex 1, Con 22, Int -, Wis 1, Cha 1
Base Atk +4; CMB +7 (+11 grapple); CMD 12 (can't be tripped)
Skills Climb +10

ECOLOGY

Environment temperate underground or marshes
Organization solitary
Treasure none

SPECIAL ABILITIES

Acid (Ex) An ochre jelly secretes a digestive acid that dissolves only flesh (not bone) when it strikes a foe-creatures not made of flesh (including most constructs and oozes, skeletal undead, plants, and incorporeal creatures) are immune to the ochre jelly's acid damage.
Split (Ex) Slashing weapons, piercing weapons, and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original creature's current hit point total, rounded down. A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.


Ochre jellies are animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. At rest, their flat, pulsing bodies stand roughly 6 inches tall and can stretch out to a wide diameter- in motion, they often ball up into quivering spherical shapes and almost seem to roll as they move. Their malleable bodies allow them to seep through cracks and holes far smaller than the space they fill.

Creatures dwelling below ground often attempt to seal up any such cracks to fortify their lairs against ochre jellies.

An ochre jelly's highly specialized acid only dissolves flesh. This discovery has led many poisoners and hack alchemists to search out specimens for their tinkering.

Some specialized weapons have resulted from these experiments that target the living body in wicked ways.

Rumors of a slow-release poison that breaks down the cellular walls in living creatures surfaced a few years ago, but its creator guards the secret with his life.

Notes in a long-forgotten tome mention a burial practice used in faraway places that resembles cremation.

Instead of burning the corpse to ashes, the practitioners seal the body into a stone sarcophagus with an ochre jelly so it can dissolve the body. Afterward, the morticians place the ochre jelly into a large canopic jar, complete with a bronze plaque naming the deceased. This practice protects items entombed with the body (which is quickly reduced to nothing but a polished skeleton), and the creature's essence, it is believed, still rides along with the living jelly.

Ochre jellies stand about 6 inches tall, spread out to a little over 10 feet in diameter, and weigh upward of 2,600 pounds. When in combat, they tend to pile up upon themselves and exude long, dripping pseudopods to slam and grapple anything that moves.

Although the typical ochre jelly has stats as presented here, in the deepest reaches of the underground world these mindless predators can grow to enormous sizes.

Perhaps more disturbing, though, are rumors of ochre jellies that have developed additional methods of capturing prey. Adventurers speak of jellies capable of poisoning foes with a touch or exuding clouds of noxious gas that burns the eyes and throat, leaving those who draw too near helpless as the immense protoplasmic beast slithers over their bodies and begins to feed.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: slam +5 (2d4+3 plus 1d4 acid and grab), or

feats:


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