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Cauchemar

Cauchemar

MapTool Token


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NameCauchemar
Sorted NameCauchemar
FamilyNightmare
Size and TypeHuge Outsider (evil, extraplanar)
Hit Dice Count14
Hit Dice14d10+70 (147 hp)
Random Hit Points14d10+70 - 70
Initiative+6
Speed40 ft., fly 90 ft. (good)
Armor Class26, touch 10, flat-footed 24 (+2 Dex, +16 natural, -2 size)
Base Attack/Grapple+14/+CMB: +26CMD: 38 (+2 vs. trip)
Attack

bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)

Space/Reach15 ft./10 ft.
Special Attackssmoke (DC 22)
Special Qualities

darkvision 60 ft.;

SavesFort +14, Ref +11, Will +7
AbilitiesStr 31, Dex 15, Con 21, Int 16, Wis 12, Cha 12
Skills

Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11

Feats

Alertness, Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Run

Environmentany (Abaddon)
Challenge Rating11
Organization

solitary

Treasurenone
AlignmentNE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Nightmare, Cauchemar

This towering, burning equine stands upon smoking hooves. Hellfire shimmers in its hateful eyes.



Cauchemar

CR 11

XP 12,800
NE Huge outsider (evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +22

DEFENSE

AC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, -2 size)
hp 147 (14d10+70)
Fort +14, Ref +11, Will +7

OFFENSE

Spd 40 ft., fly 90 ft. (good)
Melee bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)
Space 15 ft.; Reach 10 ft.
Special Attacks smoke (DC 22)
Spell-Like Abilities (CL 15th)
1/hour (self plus 1 rider only)—ethereal jaunt, plane shift

STATISTICS

Str 31, Dex 15, Con 21, Int 16, Wis 12, Cha 12
Base Atk +14; CMB +26; CMD 38 (+2 vs. trip)
Feats Alertness, Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Run
Skills Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11
Languages Abyssal, Infernal

ECOLOGY

Environment any (Abaddon)
Organization solitary
Treasure none


The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: ALERTNESS, CLEAVE, IMPROVED INITIATIVE, IMPROVED OVERRUN, IRON WILL, POWER ATTACK, RUN, ,


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