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Werewolf

Werewolf

MapTool Token


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NameWerewolf
Sorted NameWerewolf
FamilyLycanthrope
Size and TypeMedium Humanoid (human, shapechanger)
Hit Dice Count2
Hit Dice2d10+4 (19 hp)
Random Hit Points2d10+4 - 4
Initiative+5
Speed30 ft. (20 ft. in armor)
Armor Class17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
Base Attack/Grapple+2/+CMB: +5CMD: 16
Attack

longsword +5 (1d8+4/19-20)

Full Attack

light crossbow +3 (1d8/19-20)

Space/Reach5 ft./5 ft.
Special Qualities

change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), low-light vision, scent;

SavesFort +5, Ref +1, Will +2 (+3 vs. fear)
AbilitiesStr 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8
Skills

Climb +3, Intimidate +4, Perception +4

Feats

Cleave, Combat Reflexes, Improved Initiative, Power Attack

Environmentany land
Challenge Rating2
Organization

solitary, pair, or pack (3-6)

TreasureNPC gear (chainmail, longsword, light crossbow with 20 bolts, other treasure)
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Lycanthrope, Werewolf

This muscular creature has a man's body but the snarling head and fur coat of a wolf.



Werewolf

CR 2

XP 600
Human natural werewolf fighter 2
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4

DEFENSE

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 19 (2d10+4)
Fort +5, Ref +1, Will +2 (+3 vs. fear)
Defensive Abilities bravery +1

OFFENSE

Spd 30 ft. (20 ft. in armor)
Melee longsword +5 (1d8+4/19-20)
Ranged light crossbow +3 (1d8/19-20)

STATISTICS

Str 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8
Base Atk +2; CMB +5; CMD 16
Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
Skills Climb +3, Intimidate +4, Perception +4
Languages Common
SQ change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves)

ECOLOGY

Environment any land
Organization solitary, pair, or pack (3-6)
Treasure NPC gear (chainmail, longsword, light crossbow with 20 bolts, other treasure)


In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the hand are all commonly accepted indications that a person is in fact a werewolf. Of course, such telltale signs are not always accurate, for such physical traits exist in normal people as well, but in areas where werewolves are a common problem, the traits can be damning regardless.

Of all the various types of lycanthropes, it is the werewolf that is the most widespread and the most feared. Stories of werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, werewolves are feared and despised-and with good reason, as the typical werewolf personif ies all that is savage and bestial in a lycanthrope. This isn't to say that good-aligned werewolves are unknown, but they're certainly a minority among their kind, and most werewolves are evil murderers who delight in the hunt and the succulent taste of raw meat.

Just as wolves are pack animals, werewolves have been known to gather in colonies and live among their own kind, humanoid by day and beast at night. Visitors to werewolf villages are generally rushed out of town before nightfall so as not to discover the citizenry's dark secret-unless, of course, the pack decides that the unlucky visitor won't be missed by friends back home.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: longsword +5 (1d8+4/19-20), or light crossbow +3 (1d8/19-20)

feats: CLEAVE, COMBAT REFLEXES, IMPROVED INITIATIVE, POWER ATTACK, ,


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