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Giant Frilled Lizard

Giant Frilled Lizard

MapTool Token


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NameGiant Frilled Lizard
Sorted NameGiant Frilled Lizard
FamilyLizard
Size and TypeLarge Animal
Hit Dice Count7
Hit Dice7d8+28 (59 hp)
Random Hit Points7d8+28 - 28
Initiative+5
Speed30 ft., climb 30 ft.
Armor Class18, touch 10, flat-footed 17 (+8 armor, +1 Dex, -1 size)
Base Attack/Grapple+5/+CMB: +11CMD: 22 (26 vs. trip)
Attack

bite +9 (2d6+5), tail +4 (1d8+2)

Space/Reach10 ft./5 ft.
Special Attacksintimidating charge
Special Qualities

low-light vision, scent;

SavesFort +11, Ref +8, Will +4
AbilitiesStr 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10
Skills

Climb +13, Perception +11, Stealth +8

Feats

Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)

Environmentwarm forest, plains, or hills
Challenge Rating5
Organization

solitary, pair, or pack (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Lizard, Giant Frilled

This bright-eyed lizard is larger than a horse. As it hisses in anger, a brightly colored frill extends around its neck.



Giant Frilled Lizard

CR 5

XP 1,600
N Large animal
Init +5; Senses low-light vision, scent; Perception +11

DEFENSE

AC 18, touch 10, flat-footed 17 (+8 armor, +1 Dex, -1 size)
hp 59 (7d8+28)
Fort +11, Ref +8, Will +4

OFFENSE

Spd 30 ft., climb 30 ft.
Melee bite +9 (2d6+5), tail +4 (1d8+2)
Space 10 ft.; Reach 5 ft.
Special Attacks intimidating charge

STATISTICS

Str 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10
Base Atk +5; CMB +11; CMD 22 (26 vs. trip)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills Climb +13, Perception +11, Stealth +8; Racial Modifiers +4 Stealth

ECOLOGY

Environment warm forest, plains, or hills
Organization solitary, pair, or pack (3-8)
Treasure none

SPECIAL ABILITIES

Intimidating Charge (Ex) When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based.


This lizard is a true behemoth- an apex predator found in tropical regions.

Many species of giant lizard exist-other species lack this lizard's intimidating charge special ability but might have other special attacks like grab, trip, constrict (with a bite), or pounce.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: bite +9 (2d6+5), tail +4 (1d8+2), or

feats: GREAT FORTITUDE, IMPROVED INITIATIVE, LIGHTNING REFLEXES, SKILL FOCUS (PERCEPTION), ,


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