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Kobold

Kobold

MapTool Token


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NameKobold
Sorted NameKobold
FamilyKobold
Size and TypeSmall Humanoid (reptilian)
Hit Dice Count1
Hit Dice1d8 (4 hp)
Random Hit Points1d8 - 0
Initiative+1
Speed30 ft.
Armor Class15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 size)
Base Attack/Grapple+1/+CMB: -1CMD: 10
Attack

spear +1 (1d6-1)

Full Attack

sling +3 (1d3)

Space/Reach5 ft./5 ft.
Special Qualities

crafty, darkvision 60 ft.;

SavesFort +2, Ref +1, Will -1
AbilitiesStr 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills

Craft (trapmaking) +6, Perception +4, Stealth +6

Feats

Skill Focus (Perception)

Environmenttemperate underground or deep forest
Challenge Rating1/4
Organization

solitary, gang (2-4), nest (5-30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th-6th level), or tribe (31-300 plus 35% noncombatants, 1 sergeant of 3rd level per 20 adults, 2 lieutenants of 4th level, 1 leade

TreasureNPC gear (leather armor, spear, sling, other treasure)
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Kobold

This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.



Kobold

CR 1/4

XP 100
Kobold warrior 1
LE Small humanoid (reptilian)
Init +1; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +1, Will -1
Weaknesses light sensitivity

OFFENSE

Spd 30 ft.
Melee spear +1 (1d6-1)
Ranged sling +3 (1d3)

STATISTICS

Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Base Atk +1; CMB -1; CMD 10
Feats Skill Focus (Perception)
Skills Craft (trapmaking) +6, Perception +4, Stealth +6; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages Common, Draconic
SQ crafty

ECOLOGY

Environment temperate underground or deep forest
Organization solitary, gang (2-4), nest (5-30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th-6th level), or tribe (31-300 plus 35% noncombatants, 1 sergeant of 3rd level per 20 adults, 2 lieutenants of 4th level, 1 leader of 6th-8th level, and 5-16 dire rats)
Treasure NPC gear (leather armor, spear, sling, other treasure)

SPECIAL ABILITIES

Crafty (Ex) Craft (trapmaking) and Stealth are always class skills for a kobold.


Kobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical similarities, kobolds loudly proclaim themselves the scions of dragonkind, destined to rule the earth beneath the wings of their great god-cousins, but most dragons have little use for the obnoxious pests.

While they may speak loudly of divine right and manifest destiny, kobolds are keenly aware of their own weakness. Cowards and schemers, they never fight fair if they can help it, instead setting up ambushes and doublecrosses, holing up in their warrens behind countless crude but ingenious traps, or rolling over the enemy in vast, yipping hordes.

Kobold coloration varies even among siblings from the same egg clutch, ranging through the colors of the chromatic dragons, with red being the most common but white, green, blue, and black kobolds not unheard of.

Kobold Characters
Kobolds are defined by their class levels-they do not possess racial Hit Dice. A kobold with NPC class levels takes a -3 penalty to its CR (rather than the normal -2 penalty). All kobolds have the following racial traits.

-4 Strength, +2 Dexterity, -2 Constitution: Kobolds are fast but weak.

Small: Kobolds are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Normal Speed: Kobolds have a base speed of 30 feet.

Darkvision: Kobolds can see in the dark up to 60 feet.

Armor: Kobolds have a +1 natural armor bonus.

Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.

Weakness: Light sensitivity (see page 301).

Languages: Kobolds begin play speaking only Draconic.

Kobolds who have high Intelligence scores can choose any of the following bonus languages: Common, Dwarven, Gnome, and Undercommon.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: spear +1 (1d6-1), or sling +3 (1d3)

feats: SKILL FOCUS (PERCEPTION), ,


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