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Hobgoblin

Hobgoblin

MapTool Token


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NameHobgoblin
Sorted NameHobgoblin
FamilyHobgoblin
Size and TypeMedium Humanoid (goblinoid)
Hit Dice Count1
Hit Dice1d10+6 (11 hp)
Random Hit Points1d10+6 - 3
Initiative+2
Speed30 ft.
Armor Class16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
Base Attack/Grapple+1/+CMB: +3CMD: 15
Attack

longsword +3 (1d8+2/19-20)

Full Attack

longbow +2 (1d8/x3)

Space/Reach5 ft./5 ft.
Special Qualities

darkvision 60 ft.;

SavesFort +5, Ref +2, Will +1
AbilitiesStr 15, Dex 15, Con 16, Int 10, Wis 12, Cha 8
Skills

Perception +2, Stealth +6

Feats

Toughness, Weapon Focus (longsword)

Environmenttemperate hills
Challenge Rating1/2
Organization

gang (4-9), warband (10-24), or tribe (25+ plus 50% noncombatants, 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 6-12 leopards, and 1-4 ogres or 1-2 trolls)

TreasureNPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Hobgoblin

Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.



Hobgoblin

CR 1/2

XP 200
Hobgoblin fighter 1
LE Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 11 (1d10+6)
Fort +5, Ref +2, Will +1

OFFENSE

Spd 30 ft.
Melee longsword +3 (1d8+2/19-20)
Ranged longbow +2 (1d8/x3)

STATISTICS

Str 15, Dex 15, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Toughness, Weapon Focus (longsword)
Skills Perception +2, Stealth +6; Racial Modifiers +4 Stealth
Languages Common, Goblin

ECOLOGY

Environment temperate hills
Organization gang (4-9), warband (10-24), or tribe (25+ plus 50% noncombatants, 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 6-12 leopards, and 1-4 ogres or 1-2 trolls)
Treasure NPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)


Hobgoblins are militaristic and fecund, a combination that makes them quite dangerous in some regions. They breed quickly, replacing fallen members with new soldiers and keeping up their numbers despite the fortunes of war. They generally need little reason to declare war, but more often than not that reason is to capture new slaves- life as a slave in a hobgoblin lair is brutal and short, and new slaves are always needed to replace those who fall or are eaten.

Of all the goblinoid races, the hobgoblin is by far the most civilized.

They see the larger and more solitary bugbears as tools to be hired and used where appropriate, usually for specif ic missions involving assassination and stealth, and look upon their smaller goblin kin with a mix of shame and frustration. Hobgoblins admire goblin tenacity, yet their miniscule kindred's unpredictable nature and fondness for fire make them unwelcome additions to hobgoblin tribes or settlements. Nonetheless, most hobgoblin tribes include a small group of goblins, typically squatting in the most undesirable corners of the settlement.

Many hobgoblin tribes combine their love of warfare with keen intellects. The science of siege engines, alchemy, and complex feats of engineering fascinate most hobgoblins, and those who are particularly skilled are treated as heroes and invariably secure high-ranking positions in the tribe. Slaves with analytical minds are quite valued, and as such raids on dwarven cities are commonplace.

It is well known that hobgoblins mistrust and even despise magic, particularly arcane magic. Their shamans are treated with a mix of fear and respect, and are usually forced to live alone on the fringes of the tribe's lair. It is all but unheard of to find a hobgoblin practicing arcane magic, or as hobgoblins call it, "elf magic." This is the root of their hatred of magic-the hobgoblins' hatred of elves.

A hobgoblin stands 5 feet tall and weighs 160 pounds.

Hobgoblin Characters
Hobgoblins are defined by their class levels-they do not possess racial Hit Dice. All hobgoblins have the following racial traits.

+2 Dexterity, +2 Constitution: Hobgoblins are fast and hearty.

Darkvision: Hobgoblins can see in the dark up to 60 feet.

Sneaky: Hobgoblins gain a +4 racial bonus on Stealth checks.

Languages: All hobgoblins begin play speaking Common and Goblin.

Hobgoblins with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Infernal, Giant, Orc.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: longsword +3 (1d8+2/19-20), or longbow +2 (1d8/x3)

feats: TOUGHNESS, WEAPON FOCUS (LONGSWORD), ,


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