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Hell Hound

Hell Hound

MapTool Token


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NameHell Hound
Sorted NameHell Hound
FamilyHell Hound
Size and TypeMedium Outsider (evil, extraplanar, fire, lawful)
Hit Dice Count4
Hit Dice4d10+8 (30 hp)
Random Hit Points4d10+8 - 8
Initiative+5
Speed40 ft.
Armor Class16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Base Attack/Grapple+4/+CMB: +5CMD: 16 (20 vs. trip)
Attack

bite +5 (1d8+1 plus 1d6 fire)

Space/Reach5 ft./5 ft.
Special Attacksbreath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half )
Special Qualities

darkvision 60 ft., scent;

SavesFort +6, Ref +5, Will +1
AbilitiesStr 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Skills

Acrobatics +8, Perception +7, Stealth +13, Survival +7

Feats

Improved Initiative, Run

Environmentany (Hell)
Challenge Rating3
Organization

solitary, pair, or pack (3-12)

Treasureincidental
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Hell Hound

This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.



Hell Hound

CR 3

XP 800
LE Medium outsider (evil, extraplanar, fire, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold

OFFENSE

Spd 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half )

STATISTICS

Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Languages Infernal (cannot speak)

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or pack (3-12)
Treasure incidental


A typical hell hound stands 4-5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath.

If the prey doesn't run, the pack closes in. Hell hounds track fleeing creatures relentlessly.

Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant's sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: bite +5 (1d8+1 plus 1d6 fire), or

feats: IMPROVED INITIATIVE, RUN, ,


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