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Half-Fiend Minotaur

Half-Fiend Minotaur

MapTool Token


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NameHalf-Fiend Minotaur
Sorted NameHalf-Fiend Minotaur
FamilyHalf-Fiend
Size and TypeLarge Outsider (native)
Hit Dice Count6
Hit Dice6d10+24 (57 hp)
Random Hit Points6d10+24 - 24
Initiative+2
Speed30 ft., fly 60 ft. (average)
Armor Class17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
Base Attack/Grapple+6/+CMB: +13CMD: 25
Attack

greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3)

Space/Reach10 ft./10 ft.
Special Attackssmite good 1/day, powerful charge (gore +13, 2d6+9)
Special Qualities

darkvision 60 ft.;

SavesFort +8, Ref +7, Will +6
AbilitiesStr 23, Dex 14, Con 19, Int 9, Wis 12, Cha 10
Skills

Fly +0, Intimidate +9, Knowledge (religion) +5, Perception +14, Stealth +7, Survival +14

Feats

Great Fortitude, Improved Bull Rush, Power Attack

Environmenttemperate ruins or underground
Challenge Rating6
Organization

solitary, pair, or gang (3-4)

Treasurestandard (greataxe, other treasure)
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Half-Fiend, Minotaur

This fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.



Half-Fiend Minotaur

CR 6

XP 2,400
CE Large outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 57 (6d10+24)
Fort +8, Ref +7, Will +6
Defensive Abilities natural cunning*; DR 5/magic Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 17

OFFENSE

Spd 30 ft., fly 60 ft. (average)
Melee greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks smite good 1/day, powerful charge (gore +13, 2d6+9)
Spell-Like Abilities (CL 6th)
3/day—darkness
1/day—desecrate, unholy blight (DC 14)

STATISTICS

Str 23, Dex 14, Con 19, Int 9, Wis 12, Cha 10
Base Atk +6; CMB +13; CMD 25
Feats Great Fortitude, Improved Bull Rush, Power Attack
Skills Fly +0, Intimidate +9, Knowledge (religion) +5, Perception +14, Stealth +7, Survival +14; Racial Modifiers +4 Perception, +4 Survival
Languages Giant

ECOLOGY

Environment temperate ruins or underground
Organization solitary, pair, or gang (3-4)
Treasure standard (greataxe, other treasure)


*Minotaur ability; see page 206 for details.

Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.

Creating a Half-Fiend
"Half-fiend" is an inherited or acquired template that can be added to a living, corporeal creature with an Int score of 4 or more. A half-fiend uses all the base creature's statistics and special abilities except as noted here.

CR: HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3.

Alignment: Any evil.

Type: The creature's type changes to outsider (native).

Do not recalculate HD, BAB, or saves.

Armor Class: Natural armor improves by +1.

Defenses/Qualities: Gains darkvision 60 feet; immunity to poison; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35).

Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).

Melee: A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301-302).

Special Attacks: A half-fiend gains the following.

Smite Good (Su): Once per day it can add extra damage equal to its HD (maximum of +20) against a good foe.

Spell-Like Abilities: A half-fiend with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher).

HDAbilitiesHDAbilities
1-2Darkness 3/day11-12Blasphemy
3-4Desecrate13-14Unholy aura 3/day, unhallow
5-6Unholy blight15-16Horrid wilting
7-8Poison 3/day17-18Summon monster IX (fiends only)
9-10Contagion19-20Destruction
Abilities: A half-fiend gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.

Skills: A half-fiend with racial HD has skill points per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3), or

feats: GREAT FORTITUDE, IMPROVED BULL RUSH, POWER ATTACK, ,


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