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Griffon

Griffon

MapTool Token

NameGriffon
Sorted NameGriffon
FamilyGriffon
Size and TypeLarge Magical beast
Hit Dice Count5
Hit Dice5d10+15 (42 hp)
Random Hit Points5d10+15 - 15
Initiative+2
Speed30 ft., fly 80 ft. (average)
Armor Class17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
Base Attack/Grapple+5/+CMB: +9CMD: 21 (25 vs. trip)
Attack

bite +8 (1d6+3), 2 talons +7 (1d6+3)

Space/Reach10 ft./5 ft.
Special Attackspounce, rake (2 claws +7, 1d4+3)
Special Qualities

darkvision 60 ft., low-light vision, scent;

SavesFort +7, Ref +6, Will +4
AbilitiesStr 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Skills

Acrobatics +10, Fly +5, Perception +12

Feats

Iron Will, Skill Focus (Perception), Weapon Focus (bite)

Environmenttemperate hills
Challenge Rating4
Organization

solitary, pair, or pride (6-10)

Treasureincidental
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Griffon

This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings.



Griffon

CR 4

XP 1,200
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +4

OFFENSE

Spd 30 ft., fly 80 ft. (average)
Melee bite +8 (1d6+3), 2 talons +7 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+3)

STATISTICS

Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Feats Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +10, Fly +5, Perception +12; Racial Modifiers +4 Acrobatics, +4 Perception
Languages Common (cannot speak)

ECOLOGY

Environment temperate hills
Organization solitary, pair, or pride (6-10)
Treasure incidental


Griffons are powerful aerial predators, swooping down from their high aeries to take their prey with beak and talon. Aggressive and territorial, they are no mere beasts, but rather calculating combatants and loyal companions to those who earn their respect, fighting to the death to protect their friends and kin.

Weighing in at over 500 pounds and measuring 8 feet long from hooked beak to tufted tail, the griffon strikes an imposing silhouette that has long been used in heraldry and other iconography as a symbol of power, authority, and justice. In reality, the griffon is less concerned with abstract concepts than with hunting food and protecting its own. While they can sometimes be trained or befriended to serve as mounts, griffons have no inherent affinity for humanoids, and frequently come into bloody conf lict with civilized races over their attempts to secure their favorite food-horse flesh. City folk may marvel at the trained griffon's stately manner and 25-foot wingspan, but those farmers forced to share territory with its wild kin know to hurry home and secure their barns when the beasts' hunting shrieks split the sky.

Griffons mate for life, and will often search for years to take vengeance over a slain mate or child. It was likely this innate stubbornness and fierce loyalty that first brought them into domestic use as mounts and guardians of treasure hoards. Despite the inherent danger, trade in captured griffons and stolen eggs is brisk, with their eggs worth up to 3,500 gp apiece and live young twice that.

Characters eager for griffon mounts, however, should note that buying or forcibly domesticating intelligent creatures like griffons is still recognized as slavery by most good deities, and winning a griffon's allegiance of its own free will is no easy task. Reaching a mutually agreeable accord (or even a friendship) is a much more elegant and safe route to securing a griffon mount.

Before it can be ridden in combat, a griffon requires practice bearing the weight of its rider. In order to be trained successfully, a griffon must first be helpful toward its trainer (possibly requiring a Diplomacy, Intimidate, or Handle Animal check). After that, 6 weeks of practice and a successful DC 20 Handle Animal check is sufficient for the beast to be comfortable with its burden, and due to their intelligence, trained griffons can be treated as knowing every trick listed in the Handle Animal skill description, possibly even responding to new, simple requests made in Common.

Griffons can carry up to 300 pounds as a light load, 600 pounds as a medium load, and 900 pounds as a heavy load. Riding a griffon requires an exotic saddle.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: IRON WILL, SKILL FOCUS (PERCEPTION), WEAPON FOCUS (BITE), ,


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