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Gorgon

Gorgon

MapTool Token

NameGorgon
Sorted NameGorgon
FamilyGorgon
Size and TypeLarge Magical beast
Hit Dice Count8
Hit Dice8d10+56 (100 hp)
Random Hit Points8d10+56 - 56
Initiative+4
Speed30 ft.
Armor Class20, touch 9, flat-footed 20 (+11 natural, -1 size)
Base Attack/Grapple+8/+CMB: +16CMD: 26
Attack

gore +14 (2d8+7), 2 hooves +9 (1d6+3)

Space/Reach10 ft./5 ft.
Special Attacksbreath weapon (60-foot cone, turn to stone, Fortitude DC 21 negates), trample (2d8+10, DC 21)
Special Qualities

darkvision 60 ft., low-light vision, scent;

SavesFort +13, Ref +6, Will +7
AbilitiesStr 24, Dex 10, Con 24, Int 2, Wis 16, Cha 9
Skills

Perception +17

Feats

Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)

Environmenttemperate plains, rocky hills, and underground
Challenge Rating8
Organization

solitary, pair, pack (3-4), or herd (5-12)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Gorgon

This bull-like creature seems to be made of interlocking metallic plates. Faint plumes of green smoke puff from its mouth.



Gorgon

CR 8

XP 4,800
N Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +17

DEFENSE

AC 20, touch 9, flat-footed 20 (+11 natural, -1 size)
hp 100 (8d10+56)
Fort +13, Ref +6, Will +7

OFFENSE

Spd 30 ft.
Melee gore +14 (2d8+7), 2 hooves +9 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (60-foot cone, turn to stone, Fortitude DC 21 negates), trample (2d8+10, DC 21)

STATISTICS

Str 24, Dex 10, Con 24, Int 2, Wis 16, Cha 9
Base Atk +8; CMB +16; CMD 26
Feats Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +17

ECOLOGY

Environment temperate plains, rocky hills, and underground
Organization solitary, pair, pack (3-4), or herd (5-12)
Treasure none

SPECIAL ABILITIES

Breath Weapon A gorgon can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 21 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary-each round, a petrified creature can attempt a new DC 21 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the gorgon's breath weapon a second time while petrified. A creature exposed to the gorgon's breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.


Gorgons are magical, foul-tempered creatures-while they might appear to be constructs at first glance, beneath their artificallooking armor plates they are made of flesh and bone. Like aggressive bulls, they challenge any unfamiliar creature they encounter, often trampling their opponent's corpse or shattering its stony remnants until the creature is unrecognizable. The females are just as dangerous as the males, and the two sexes appear identical. A typical gorgon stands 6 feet tall and 8 feet long. It weighs 4,000 pounds.

Gorgons derive nutrients from the consumption of minerals, particularly the stone of their petrified victims, and any statues they create are likely to be gnawed thoroughly. They cannot digest metal or gems, so their dung (which resembles bitter-smelling gray powder) often contains small, raw crystals and nuggets of ore. Their aggression toward all other creatures means that there are few to no predators or other prey animals in their grazing grounds. Each herd is led by a dominant bull; solitary gorgons are usually adolescent bulls driven out of their herd by the lead bull.

Their flesh is tough but beefy (once the armored hide is removed), and to those who acquire the taste, quite filling. Many stone giant tribes believe eating gorgon meat enhances their own natural armor. Powdered gorgon horn is worth 250 gp as an alternate material component for magic items using bull's strength, stoneskin, flesh to stone, statue, and similar magic.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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