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Ghoul

Ghoul

MapTool Token

NameGhoul
Sorted NameGhoul
FamilyGhoul
Size and TypeMedium Undead
Hit Dice Count2
Hit Dice2d8+4 (13 hp)
Random Hit Points2d8+4 - 4
Initiative+2
Speed30 ft.
Armor Class14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Base Attack/Grapple+1/+CMB: +2CMD: 14
Attack

bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)

Space/Reach5 ft./5 ft.
Special Attacksparalysis (1d4+1 rounds, DC 13, elves are immune to this effect)
Special Qualities

darkvision 60 ft.;

SavesFort +2, Ref +2, Will +5
AbilitiesStr 13, Dex 15, Con -, Int 13, Wis 14, Cha 14
Skills

Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3

Feats

Weapon Finesse

Environmentany land
Challenge Rating1
Organization

solitary, gang (2-4), or pack (7-12)

Treasurestandard
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Ghoul

This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.



Ghoul

CR 1

XP 400
CE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +2, Ref +2, Will +5
Defensive Abilities channel resistance +2

OFFENSE

Spd 30 ft.
Melee bite +3 (1d6+1 plus disease and paralysis) and
2 claws +3 (1d6+1 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)

STATISTICS

Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Languages Common

ECOLOGY

Environment any land
Organization solitary, gang (2-4), or pack (7-12)
Treasure standard

SPECIAL ABILITIES

Disease (Su) Ghoul Fever: Bite-injury; save Fort DC 12; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.


Ghouls are undead that haunt graveyards and eat corpses.

Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease-the true source of these undead scavengers is unclear.

Ghouls lurk on the edges of civilization (in or near cemeteries or in city sewers) where they can find ample supplies of their favorite food. Though they prefer rotting bodies and often bury their victims for a while to improve their taste, they eat fresh kills if they are hungry enough.

Though most surface ghouls live primitively, rumors speak of ghoul cities deep underground led by priests who worship ancient cruel gods or strange demon lords of hunger. These "civilized" ghouls are no less horrific in their eating habits, and in fact the concept of a welllaid ghoul banquet table is perhaps even more horrifying than the concept of taking a meal fresh from the coffin.

Ghast
Ghasts are ghouls with the advanced monster template. A ghast's paralysis even affects elves. Ghasts roam in packs of their own kind or lead groups of common ghouls. The stink of death and corruption surrounding these creatures is overwhelming, granting them the stench extraordinary ability (10-foot radius, Fort DC 15 negates, sickened for 1d6+4 minutes).

Lacedon
These aquatic cousins of the ghoul lurk near hidden reefs or other places where ships are likely to meet their ends.

Lacedons have a base land speed of 30 feet and a swim speed of 30 feet.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis), or

feats: WEAPON FINESSE, ,


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