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Djinni

Djinni

MapTool Token

NameDjinni
Sorted NameDjinni
FamilyGenie
Size and TypeLarge Outsider (air, extraplanar)
Hit Dice Count7
Hit Dice7d10+14 (52 hp)
Random Hit Points7d10+14 - 14
Initiative+8
Speed20 ft., fly 60 ft. (perfect)
Armor Class19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, -1 size)
Base Attack/Grapple+7/+CMB: +12CMD: 27
Attack

2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20)

Space/Reach10 ft./10 ft.
Special Attacksair mastery, whirlwind (1/10 minutes, 10-50 ft. tall, 1d8+4 damage, DC 17)
Special Qualities

darkvision 60 ft.;

SavesFort +4, Ref +9, Will +7
AbilitiesStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
Skills

Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10

Feats

Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance

Environmentany (Plane of Air)
Challenge Rating5
Organization

solitary, pair, company (3-6), or band (7-10)

Treasurestandard (masterwork scimitar, other gear)
AlignmentCG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Genie, Djinni

This creature stands nearly twice as tall as a human, although its lower torso trails away into a vortex of mist and wind.



Djinni

CR 5

XP 1,600
CG Large outsider (air, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, -1 size)
hp 52 (7d10+14)
Fort +4, Ref +9, Will +7
Immune acid

OFFENSE

Spd 20 ft., fly 60 ft. (perfect)
Melee 2 slams +10 (1d8+4) or
mwk scimitar +11/+6 (1d8+4/18-20)
Space 10 ft.; Reach 10 ft.
Special Attacks air mastery, whirlwind (1/10 minutes, 10-50 ft. tall, 1d8+4 damage, DC 17)
Spell-Like Abilities (CL 9th)
At will—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
1/day—create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk

STATISTICS

Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
Base Atk +7; CMB +12; CMD 27
Feats Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance
Skills Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.

ECOLOGY

Environment any (Plane of Air)
Organization solitary, pair, company (3-6), or band (7-10)
Treasure standard (masterwork scimitar, other gear)

SPECIAL ABILITIES

Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against a djinni. The djinn (singular djinni) are genies from the Plane of Air. They are said to be made of the stuff of clouds, with the strength of the mightiest storms. A djinni is about 10 feet tall and weighs about 1,000 pounds.


Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A djinni overmatched in combat usually takes flight and becomes a whirlwind to harass those who follow. When faced with Gelatinous C Gelatinous Cube-Genie, Djinni no other option than melee combat, most djinn prefer to wield masterwork scimitars two-handed.

Among other genies, djinn get along well with jann and marids. They are frequently at odds with the shaitans, and are sworn enemies of the efreet, despising these fiery genies more than any other genie race. So legendary is the conf lict between the efreet and the djinn that many spellcasters attempt (to varying degrees of success) to secure a djinni's servitude by promising to aid the cause against their hated enemies.

A small percentage of djinn are noble. Noble djinn, often called viziers, have 10 Hit Dice, Strength 23, and Charisma 17, and can grant three wishes to any being (nongenies only) who captures them. Djinn nobles are CR 8.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: COMBAT CASTING, COMBAT REFLEXES, DODGE, IMPROVED INITIATIVEB, WIND STANCE, ,


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