Huge Water Elemental

MapTool Token

NameHuge Water Elemental
Sorted NameWater Elemental, Huge
FamilyElemental
Size and TypeHuge Outsider (elemental, extraplanar, water)
Hit Dice Count10
Hit Dice10d10+40 (95 hp)
Random Hit Points10d10+40 - 40
Initiative+4
Speed20 ft., swim 90 ft.
Armor Class21, touch 13, flat-footed 16 (+4 Dex, +1 dodge, +8 natural, -2 size)
Base Attack/Grapple+10/+CMB: +19CMD: 34
Attack

2 slams +15 (2d6+7)

Space/Reach15 ft./15 ft.
Special Attacksdrench, vortex (DC 22), water mastery
Special Qualities

darkvision 60 ft.;

SavesFort +11, Ref +11, Will +3
AbilitiesStr 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11
Skills

Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26

Feats

Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack

Environmentany (Plane of Water)
Challenge Rating7
Organization

solitary, pair, or gang (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Elemental, Water

This translucent creature's shape shifts between a spinning column of water and a crashing wave.



Huge Water Elemental

CR 7

XP 3,200
N Huge outsider (elemental, extraplanar, water)
Init +4; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 21, touch 13, flat-footed 16 (+4 Dex, +1 dodge, +8 natural, -2 size)
hp 95 (10d10+40)
Fort +11, Ref +11, Will +3
DR 5/-; Immune elemental traits

OFFENSE

Spd 20 ft., swim 90 ft.
Melee 2 slams +15 (2d6+7)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (DC 22), water mastery

STATISTICS

Str 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +19; CMD 34
Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack
Skills Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26
Languages Aquan

ECOLOGY

Environment any (Plane of Water)
Organization solitary, pair, or gang (3-8)
Treasure none

SPECIAL ABILITIES

Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).
Vortex (Su) A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack (see page 306), but can only form underwater and cannot leave the water.
Water Mastery (Ex) A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.


Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage.

As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

ElementalHeightWeightVortex Save DCVortex Height
Small4 ft.34 lbs.1310-20 ft.
Medium8 ft.280 lbs.1510-30 ft.
Large16 ft.2,250 lbs.1910-40 ft.
Huge32 ft.18,000 lbs.2210-50 ft.
Greater36 ft.21,000 lbs.2510-60 ft.
Elder40 ft.24,000 lbs.2810-60 ft.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.

Attacks: 2 slams +15 (2d6+7), or

feats: CLEAVE, DODGE, GREAT CLEAVE, IMPROVED BULL RUSH, POWER ATTACK, ,

Attacks
RawQuantityManufacturedPrimaryNameBonusAtkBonusTypeDamageDamage_FlatDmgMaxDmgBonusCapCritRangeCritMultDmgExtraNameDmgExtraDmgExtraCritFinesseTwoHandedOHLightRangedRemains
P: 2 slams +15 (2d6+7)201Slams1502d671000502020d60d100000
P: 1010-150d601000502020d60d100000
SkillSub TypeModifiersRanksOfficial
Total
Real
Total
Notes
RacialOtherAbilityFeatSpeedSizeClass

Acrobatics

  0 0 4: Dex0003 4 11 11  

Acrobatics

Jump  0 0 4: Dex0-403     7  

Appraise

  0 0 -2: Int0000     -2  

Bluff

  0 0 0: Cha0000     0  

Climb

  0 0 7: Str0000     7  

Craft

untrained  0 0 -2: Int0000     -2  

Diplomacy

  0 0 0: Cha0000     0  

Disable Device

  0 0 4: Dex0000     4  

Disguise

  0 0 0: Cha0000     0  

Escape Artist

  0 0 4: Dex0003 8 15 15  

Fly

  0 0 4: Dex00-40     0  

Handle Animal

  0 0 0: Cha0000     0  

Heal

  0 0 0: Wis0000     0  

Intimidate

  0 0 0: Cha0000     0  

Knowledge

untrained  0 0 -2: Int0000     -2  

Knowledge

planes  0 0 -2: Int0003 6 7 7  

Linguistics

  0 0 -2: Int0000     -2  

Perception

  0 0 0: Wis0003 10 13 13  

Perform

untrained  0 0 0: Cha0000     0  

Profession

untrained  0 0 0: Wis0000     0  

Ride

  0 0 4: Dex0000     4  

Sense Motive

  0 0 0: Wis0000     0  

Sleight of Hand

  0 0 4: Dex0000     4  

Spellcraft

  0 0 -2: Int0000     -2  

Stealth

  0 0 4: Dex00-83 4 3 3  

Survival

  0 0 0: Wis0000     0  

Swim

  8 0 7: Str0003 8 26 26  

Use Magic Device

  0 0 0: Cha0000     0  
Total: 40 of 40 (10)Skill points per HD: 4 (4)