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Elder Fire Elemental

Elder Fire Elemental

MapTool Token

NameElder Fire Elemental
Sorted NameFire Elemental, Elder
FamilyElemental
Size and TypeHuge Outsider (elemental, extraplanar, fire)
Hit Dice Count16
Hit Dice16d10+64 (152 hp)
Random Hit Points16d10+64 - 64
Initiative+13
Speed60 ft.
Armor Class26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, -2 size)
Base Attack/Grapple+16/+CMB: +26CMD: 46
Attack

2 slams +23 (2d8+8 plus burn)

Space/Reach15 ft./15 ft.
Special Attacksburn (2d10, DC 22)
Special Qualities

darkvision 60 ft.;

SavesFort +14, Ref +19, Will +7
AbilitiesStr 26, Dex 29, Con 18, Int 10, Wis 11, Cha 11
Skills

Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19

Feats

Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon FinesseB, Wind Stance

Environmentany (Plane of Fire)
Challenge Rating11
Organization

solitary, pair, or gang (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Elemental, Fire

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.



Elder Fire Elemental

CR 11

XP 12,800
N Huge outsider (elemental, extraplanar, fire)
Init +13; Senses darkvision 60 ft.; Perception +19

DEFENSE

AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, -2 size)
hp 152 (16d10+64)
Fort +14, Ref +19, Will +7
DR 10/-,; Immune elemental traits, fire
Weaknesses vulnerability to cold

OFFENSE

Spd 60 ft.
Melee 2 slams +23 (2d8+8 plus burn)
Space 15 ft.; Reach 15 ft.
Special Attacks burn (2d10, DC 22)

STATISTICS

Str 26, Dex 29, Con 18, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +26; CMD 46
Feats Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon FinesseB, Wind Stance
Skills Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19
Languages Ignan

ECOLOGY

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3-8)
Treasure none


Fire elementals are quick, cruel creatures of living flame.

They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonf lammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

Fire elementals vary in appearance-they usually manifest as coiling serpentine forms made of smoke and lame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

ElementalHeight Weight
Small4 ft.1 lb.
Medium8 ft.2 lbs.
Large16 ft.4 lbs.
Huge32 ft.8 lbs.
Greater36 ft.10 lbs.
Elder40 ft.12 lbs.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: BLIND-FIGHT, COMBAT REFLEXES, DODGE, IMPROVED INITIATIVEB, IRON WILL, LIGHTNING STANCE, MOBILITY, SPRING ATTACK, WEAPON FINESSEB, WIND STANCE, ,


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