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Greater Earth Elemental

Greater Earth Elemental

MapTool Token

NameGreater Earth Elemental
Sorted NameEarth Elemental, Greater
FamilyElemental
Size and TypeHuge Outsider (earth, elemental, extraplanar)
Hit Dice Count13
Hit Dice13d10+65 (136 hp)
Random Hit Points13d10+65 - 65
Initiative-1
Speed20 ft., burrow 20 ft., earth glide
Armor Class21, touch 7, flat-footed 21, (-1 Dex, +14 natural, -2 size)
Base Attack/Grapple+13/+CMB: +25CMD: 34
Attack

2 slams +21 (2d10+10)

Space/Reach15 ft./15 ft.
Special Attacksearth mastery
Special Qualities

darkvision 60 ft., tremorsense 60 ft.;

SavesFort +13, Ref +3, Will +8
AbilitiesStr 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Skills

Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

Feats

Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Environmentany (Plane of Earth)
Challenge Rating9
Organization

solitary, pair, or gang (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Elemental, Earth

This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.



Greater Earth Elemental

CR 9

XP 6,400
N Huge outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16

DEFENSE

AC 21, touch 7, flat-footed 21, (-1 Dex, +14 natural, -2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/-; Immune elemental traits

OFFENSE

Spd 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery

STATISTICS

Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
Languages Terran

ECOLOGY

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3-8)
Treasure none

SPECIAL ABILITIES

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)


Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill.

When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes.

Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body.

ElementalHeightWeight
Small4 ft.80 lbs.
Medium8 ft.750 lbs.
Large16 ft.6,000 lbs.
Huge32 ft.48,000 lbs.
Greater36 ft.54,000 lbs.
Elder40 ft.60,000 lbs.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: 2 slams +21 (2d10+10), or

feats: AWESOME BLOW, CLEAVE, GREATER BULL RUSH, GREATER OVERRUN, IMPROVED BULL RUSHB, IMPROVED OVERRUN, IMPROVED SUNDER, POWER ATTACK, ,


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