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Ancient Brass Dragon

Ancient Brass Dragon

MapTool Token

NameAncient Brass Dragon
Sorted NameAncient Brass Dragon
FamilyMetallic Dragon
Size and TypeHuge Dragon (fire)
Hit Dice Count22
Hit Dice22d12+154 (297 hp)
Random Hit Points22d12+154 - 154
Initiative+4
Speed60 ft., burrow 30 ft., fly 200 ft. (poor)
Armor Class38, touch 8, flat-footed 38 (+30 natural, -2 size)
Base Attack/Grapple+22/+CMB: +35CMD: 45 (49 vs. trip)
Attack

bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)

Space/Reach5 ft./5 ft.
Special Attacksbreath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath
Special Qualities

move sand, dragon senses;

SavesFort +20, Ref +13, Will +18
AbilitiesStr 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills

Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30

Feats

Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike

Environmentwarm deserts
Challenge Rating16
Organization

solitary

Treasuretriple
AlignmentCG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Metallic Dragon, Brass

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.



Ancient Brass Dragon

CR 16

XP 76,800
CG Huge dragon (fire)
Init +4; Senses dragon senses; Perception +34
Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)

DEFENSE

AC 38, touch 8, flat-footed 38 (+30 natural, -2 size)
hp 297 (22d12+154)
Fort +20, Ref +13, Will +18
DR 15/magic; Immune fire, paralysis, sleep; SR 27
Weaknesses vulnerability to cold

OFFENSE

Spd 60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)
Special Attacks breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath
Spell-Like Abilities (CL 22th)
At will—control weather, control winds, endure elements, speak with animals, suggestion (DC 18)
Spells Known (CL 15th)
7th (4/day)—greater teleport, power word blind
6th (6/day)—forceful hand, geas, greater dispel magic
5th (7/day)—contact other plane, dominate person (DC 22), mirage arcana
4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature
3rd (7/day)—displacement, heroism, hold person (DC 20), tongues
2nd (7/day)—alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility
1st (8/day)—alarm, charm person (DC 18), protection from evil, shield, ventriloquism
0 (at will)—arcane mark, dancing lights, dispell magic, detect poison, ghost sound (DC 15), mage hand, message, prestidigitation, read magic

STATISTICS

Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Base Atk +22; CMB +35; CMD 45 (49 vs. trip)
Feats Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike
Skills Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30
Languages Common, Draconic, plus any 22 others
SQ move sand

ECOLOGY

Environment warm deserts
Organization solitary
Treasure triple

SPECIAL ABILITIES

Desert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.
Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.
Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.
Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.
Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities (Sp) A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young-speak with animals; Juvenile- endure elements; Adult-suggestion; Old-control winds; Ancient-control weather; Great wyrm-whirlwind.
Summon Djinni (Sp) This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.
Age CategorySpecial AbilitiesCaster Level
WyrmlingFire subtype, sleep breath-
Very youngspeak with animals-
YoungMove sand1st
JuvenileDesert wind, endure elements3rd
Young adultDR 5/magic, spell resistance5th
Adultfrightful presence, suggestion7th
Mature adultDR 10/magic9th
OldFire aura, control winds11th
Very oldDR 15/magic13th
AncientSandstorm, control weather15th
Wyrm DR 20/magic 17th
Great wyrmSummon djinni, whirlwind19th


Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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