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Ancient White Dragon

Ancient White Dragon

MapTool Token

NameAncient White Dragon
Sorted NameAncient White Dragon
FamilyChromatic Dragon
Size and TypeHuge Dragon (cold)
Hit Dice Count21
Hit Dice21d12+147 (283 hp)
Random Hit Points21d12+147 - 147
Initiative+4
Speed30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class37, touch 8, flat-footed 37 (+29 natural, -2 size)
Base Attack/Grapple+21/+CMB: +34CMD: 44 (48 vs. trip)
Attack

bite +31 (2d8+16/19-20), 2 claws +30 (2d6+11), 2 wings +25 (1d8+5), tail slap +25 (2d6+16)

Space/Reach15 ft./10 ft. (15 ft. with bite)
Special Attacksblizzard, breath weapon (50-ft. cone, DC 27, 20d4 cold), crush, freezing fog (3/day, DC 19)
Special Qualities

icewalking, ice shape, dragon senses, snow vision;

SavesFort +19, Ref +14, Will +16
AbilitiesStr 33, Dex 10, Con 25, Int 16, Wis 19, Cha 16
Skills

Fly +16, Intimidate +27, Knowledge (arcane) +27, Knowledge (history) +27, Perception +32, Sense Motive +32, Spellcraft +27, Stealth +16, Swim +43

Feats

Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite)

Environmentcold mountains
Challenge Rating15
Organization

solitary

Treasuretriple
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chromatic Dragon, White

This dragon's scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.



Ancient White Dragon

CR 15

XP 51,200
CE Huge dragon (cold)
Init +4; Senses dragon senses, snow vision; Perception +32
Aura cold (10 ft., 2d6 cold damage), frightful presence (300 ft., DC 23)

DEFENSE

AC 37, touch 8, flat-footed 37 (+29 natural, -2 size)
hp 283 (21d12+147)
Fort +19, Ref +14, Will +16
DR 15/magic; Immune cold, paralysis, sleep; SR 26
Weaknesses vulnerability to fire

OFFENSE

Spd 30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Melee bite +31 (2d8+16/19-20), 2 claws +30 (2d6+11), 2 wings +25 (1d8+5), tail slap +25 (2d6+16)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks blizzard, breath weapon (50-ft. cone, DC 27, 20d4 cold), crush, freezing fog (3/day, DC 19)
Spell-Like Abilities (CL 21st)
At will—fog cloud, gust of wind, wall of ice (DC 17)
Spells Known (CL 9th)
4th (4/day)—charm monster (DC 17)
3rd (7/day)—dispel magic, displacement, lightning bolt (DC 16)
2nd (7/day)—invisibility, fog cloud, resist energy, see invisibility
1st (7/day)—alarm, grease (DC 14), magic aura, shield, true strike
0 (at will)—dancing lights, detect magic, ray of frost, mending

STATISTICS

Str 33, Dex 10, Con 25, Int 16, Wis 19, Cha 16
Base Atk +21; CMB +34; CMD 44 (48 vs. trip)
Feats Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Fly +16, Intimidate +27, Knowledge (arcane) +27, Knowledge (history) +27, Perception +32, Sense Motive +32, Spellcraft +27, Stealth +16, Swim +43
Languages Common, Draconic
SQ icewalking, ice shape

ECOLOGY

Environment cold mountains
Organization solitary
Treasure triple

SPECIAL ABILITIES

Blizzard (Su) An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.
Cold Aura (Su) An adult white dragon radiates an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Freezing Fog (Sp) An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.
Ice Shape (Su) A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon's caster level for this effect is equal to its Hit Dice.
Ice Tomb (Sp) A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL equals dragon's HD). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.
Snow Vision (Ex) A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.
Spell-Like Abilities (Sp) A white dragon gains the following spell-like abilities usable at will upon reaching the listed age category. Juvenile-fog cloud; Young adult-gust of wind; Ancient-wall of ice; Great wyrm-control weather.
Age CategorySpecial AbilitiesCaster Level
WyrmlingIcewalking, cold subtype-
Very youngSnow vision-
YoungIce shape-
JuvenileFog cloud-
Young adultDR 5/magic, spell resistance, gust of wind-
AdultCold aura, frightful presence1st
Mature adultDR 10/magic3rd
OldFreezing fog5th
Very oldDR 15/magic7th
AncientBlizzard, wall of ice9th
WyrmDR 20/magic11th
Great wyrmIce tomb, control weather13th


Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: ALERTNESS, FLYBY ATTACK, GREATER VITAL STRIKE, IMPROVED CRITICAL (BITE), IMPROVED INITIATIVE, IMPROVED SUNDER, IMPROVED VITAL STRIKE, LIGHTNING REFLEXES, POWER ATTACK, VITAL STRIKE, WEAPON FOCUS (BITE), ,


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