Adult Red Dragon

MapTool Token

NameAdult Red Dragon
Sorted NameAdult Red Dragon
FamilyChromatic Dragon
Size and TypeHuge Dragon (fire)
Hit Dice Count17
Hit Dice17d12+102 (212 hp)
Random Hit Points17d12+102 - 102
Initiative+4
Speed40 ft., fly 200 ft. (poor)
Armor Class29, touch 8, flat-footed 29 (+21 natural, -2 size)
Base Attack/Grapple+17/+CMB: +29CMD: 39 (43 vs. trip)
Attack

bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)

Space/Reach15 ft./10 ft. (15 ft. with bite)
Special Attacksbreath weapon (50-ft. cone, DC 24, 12d10 fire), crush
Special Qualities

dragon senses, smoke vision;

SavesFort +16, Ref +10, Will +15
AbilitiesStr 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Skills

Appraise +23, Bluff +23, Fly +12, Intimidate +23, Knowl. (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +12

Feats

Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Environmentwarm mountains
Challenge Rating14
Organization

solitary

Treasuretriple
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chromatic Dragon, Red

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.



Adult Red Dragon

CR 14

XP 38,400
CE Huge dragon (fire)
Init +4; Senses dragon senses, smoke vision; Perception +23
Aura fire (5 ft., 1d6 fire), frightful presence (180 ft., DC 21)

DEFENSE

AC 29, touch 8, flat-footed 29 (+21 natural, -2 size)
hp 212 (17d12+102)
Fort +16, Ref +10, Will +15
DR 5/magic; Immune fire, paralysis, sleep; SR 25
Weaknesses vulnerability to cold

OFFENSE

Spd 40 ft., fly 200 ft. (poor)
Melee bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 24, 12d10 fire), crush
Spell-Like Abilities (CL 17th)
At will—detect magic, pyrotechnics (DC 15), suggestion (DC 16)
Spells Known (CL 7th)
3rd (5/day)—dispel magic, haste
2nd (7/day)—invisibility, resist energy, see invisibility
1st (7/day)—alarm, grease (DC 14), magic missile, shield, true strike
0 (at will)—arcane mark, light, mage hand, mending, message, prestidigitation, read magic

STATISTICS

Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Base Atk +17; CMB +29; CMD 39 (43 vs. trip)
Feats Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
Skills Appraise +23, Bluff +23, Fly +12, Intimidate +23, Knowl. (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +12
Languages Common, Draconic, Dwarven, Orc

ECOLOGY

Environment warm mountains
Organization solitary
Treasure triple

SPECIAL ABILITIES

Fire Aura (Su) An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su) An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Smoke Vision (Ex) A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Spell-Like Abilities (Sp) A red dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-detect magic; Juvenile-pyrotechnics; Adult-suggestion; Old-wall of fire; Ancient-find the path; Great wyrm-discern location.
Age CategorySpecial AbilitiesCaster Level
WyrmlingFire subtype-
Very youngSmoke vision-
YoungDetect magic1st
JuvenileFrightful presence, pyrotechnics3rd
Young adultDR 5/magic, spell resistance5th
AdultFire aura, suggestion7th
Mature adultDR 10/magic9th
OldManipulate flames, wall of fire11th
Very oldDR 15/magic13th
AncientMelt stone, find the path15th
WyrmDR 20/magic17th
Great wyrmIncinerate, discern location19th


Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.

Attacks: bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15), or

feats: CLEAVE, GREATER VITAL STRIKE, IMPROVED INITIATIVE, IMPROVED IRON WILL, IMPROVED VITAL STRIKE, IRON WILL, MULTIATTACK, POWER ATTACK, VITAL STRIKE, ,

Attacks
RawQuantityManufacturedPrimaryNameBonusAtkBonusTypeDamageDamage_FlatDmgMaxDmgBonusCapCritRangeCritMultDmgExtraNameDmgExtraDmgExtraCritFinesseTwoHandedOHLightRangedRemains
P: bite +25 (2d8+15)101Bite2502d8151000502020d60d100100
2 claws +25 (2d6+10)202Claws2522d6101000502020d60d100000
2 wings +23 (1d8+5)202Wings2301d851000502020d60d100000
tail slap +23 (2d6+15)102Tail slap2302d6151000502020d60d100100
P: 1010-250d601000502020d60d100000
SkillSub TypeModifiersRanksOfficial
Total
Real
Total
Notes
RacialOtherAbilityFeatSpeedSizeClass

Acrobatics

  0 0 0: Dex0000     0  

Acrobatics

Jump  0 0 0: Dex0400     4  

Appraise

  0 0 3: Int0003 17 23 23  

Bluff

  0 0 3: Cha0003 17 23 23  

Climb

  0 0 10: Str0000     10  

Craft

untrained  0 0 3: Int0000     3  

Diplomacy

  0 0 3: Cha0000     3  

Disable Device

  0 0 0: Dex0000     0  

Disguise

  0 0 3: Cha0000     3  

Escape Artist

  0 0 0: Dex0000     0  

Fly

  -4 0 0: Dex00-43 17 12 12  

Handle Animal

  0 0 3: Cha0000     3  

Heal

  0 0 3: Wis0000     3  

Intimidate

  0 0 3: Cha0003 17 23 23  

Knowledge

untrained  0 0 3: Int0000     3  

Knowledge

arcana  0 0 3: Int0003 17 23 23  

Linguistics

  0 0 3: Int0000     3  

Perception

  0 0 3: Wis0003 17 23 23  

Perform

untrained  0 0 3: Cha0000     3  

Profession

untrained  0 0 3: Wis0000     3  

Ride

  0 0 0: Dex0000     0  

Sense Motive

  0 0 3: Wis0003 17 23 23  

Sleight of Hand

  0 0 0: Dex0000     0  

Spellcraft

  0 0 3: Int0003 17 23 23  

Stealth

  0 0 0: Dex00-83 17 12 12  

Survival

  0 0 3: Wis0000     3  

Swim

  0 0 10: Str0000     10  

Use Magic Device

  0 0 3: Cha0000     3  
Total: 153 of 153 (17)Skill points per HD: 9 (9)