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Doppelganger

Doppelganger

MapTool Token

NameDoppelganger
Sorted NameDoppelganger
FamilyDoppelganger
Size and TypeMedium Monstrous humanoid (shapechanger)
Hit Dice Count4
Hit Dice4d10+4 (26 hp)
Random Hit Points4d10+4 - 4
Initiative+1
Speed30 ft.
Armor Class16, touch 12, flat-footed 14 (+1 Dex, +1 dodge, +4 natural)
Base Attack/Grapple+4/+CMB: +8CMD: 20
Attack

2 claws +8 (1d8+4)

Space/Reach5 ft./5 ft.
Special Qualities

change shape (alter self ), perfect copy, mimicry, darkvision 60 ft.;

SavesFort +4, Ref +5, Will +6
AbilitiesStr 18, Dex 13, Con 12, Int 13, Wis 14, Cha 13
Skills

Bluff +9 (+13 while using change shape ability), Diplomacy +4, Disguise +9 (+29 while using change shape ability), Perception +9, Sense Motive +6, Stealth +5

Feats

Dodge, Great Fortitude

Environmentany
Challenge Rating3
Organization

solitary, pair, or gang (3-6)

TreasureNPC Gear
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Doppelganger

This grayish humanoid creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.



Doppelganger

CR 3

XP 800
N Medium monstrous humanoid (shapechanger)
Init +1; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 16, touch 12, flat-footed 14 (+1 Dex, +1 dodge, +4 natural)
hp 26 (4d10+4)
Fort +4, Ref +5, Will +6
Immune charm, sleep

OFFENSE

Spd 30 ft.
Melee 2 claws +8 (1d8+4)
Spell-Like Abilities (CL 18th)
At will—detect thoughts (DC 13)

STATISTICS

Str 18, Dex 13, Con 12, Int 13, Wis 14, Cha 13
Base Atk +4; CMB +8; CMD 20
Feats Dodge, Great Fortitude
Skills Bluff +9 (+13 while using change shape ability), Diplomacy +4, Disguise +9 (+29 while using change shape ability), Perception +9, Sense Motive +6, Stealth +5; Racial Modifiers +4 Bluff, +4 Disguise
Languages Common
SQ change shape (alter self ), perfect copy, mimicry

ECOLOGY

Environment any
Organization solitary, pair, or gang (3-6)
Treasure NPC Gear

SPECIAL ABILITIES

Mimicry (Ex) A doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its racial Hit Dice.
Perfect Copy (Su) When a doppelganger uses change shape, it can assume the appearance of specific individuals.


Doppelgangers are strange beings that can take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed facial features. Its flesh is pale and hairless, and its eyes are vacant and white.

Doppelgangers prefer infiltrating societies where they can gather wealth and inf luence, and see little point in forming cities of their own kind. Younger doppelgangers practice their skills by taking over small orc or goblin tribes, then move to more complicated societies like dwarven, elven, and human communities. Rather than making themselves targets by taking positions of leadership, they prefer to be the power behind the throne, or use multiple identities to manipulate inf luential citizens or entire guilds.

Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived. They are particularly fond of invading human societies in order to indulge in their desires-some enjoy the complex dance of politics while others seek constant change in the race and gender of both themselves and their romantic companions.

While not standard, it is those doppelgangers use their gifts for cruel and sadistic purposes that are most notorious, and these shapeshifters are the primary cause of the race's sinister reputation. Certainly, a creature capable of changing its shape has a handy way to avoid capture for its crimes, and some particularly malicious doppelgangers enjoy disrupting relationships by posing as unfaithful lovers.

Rumors persist of even more powerful doppelgangers capable of not only shifting their appearance, but also skills, memories, and even the extraordinary and supernatural abilities of creatures whose forms they choose to mimic.

These doppelgangers' change shape ability functions like the spell polymorph rather than alter self.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: DODGE, GREAT FORTITUDE, ,


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