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Erinyes Devil

Erinyes Devil

MapTool Token


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NameErinyes Devil
Sorted NameErinyes Devil
FamilyDevil
Size and TypeMedium Outsider (devil, evil, extraplanar, lawful)
Hit Dice Count9
Hit Dice9d10+45 (94 hp)
Random Hit Points9d10+45 - 45
Initiative+6
Speed30 ft., fly 50 ft. (good)
Armor Class23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
Base Attack/Grapple+9/+CMB: +14CMD: 31
Attack

+1 longsword +15/+10 (1d8+8/19-20)

Full Attack

+1 flaming composite longbow +14/+14/+9 (1d8+6/x3 plus 1d6 fire) or rope +15 touch (entangle)

Space/Reach5 ft./5 ft.
Special Qualities

darkvision 60 ft., see in darkness, true seeing;

SavesFort +11, Ref +12, Will +7
AbilitiesStr 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Skills

Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16, Sense Motive +10, Stealth +15

Feats

Combat Reflexes, DodgeB, MobilityB, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run

Environmentany (Hell)
Challenge Rating8
Organization

solitary or trio

Treasuretriple (+1 longsword, +1 flaming composite longbow [+5 Str bonus], rope)
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Devil, Erinyes

Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.



Erinyes Devil

CR 8

XP 4,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness, true seeing; Perception +16

DEFENSE

AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 94 (9d10+45)
Fort +11, Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19

OFFENSE

Spd 30 ft., fly 50 ft. (good)
Melee +1 longsword +15/+10 (1d8+8/19-20)
Ranged +1 flaming composite longbow +14/+14/+9 (1d8+6/x3 plus 1d6 fire) or rope +15 touch (entangle)
Spell-Like Abilities (CL 12th)
Constant—true seeing
At will—fear (single target, DC 19), greater teleport (self plus 50 lbs. of objects only), minor image (DC 17), unholy blight (DC 19)
1/day—summon (level 3, 2 bearded devils, 50%)

STATISTICS

Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Base Atk +9; CMB +14; CMD 31
Feats Combat Reflexes, DodgeB, MobilityB, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16, Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

ECOLOGY

Environment any (Hell)
Organization solitary or trio
Treasure triple (+1 longsword, +1 flaming composite longbow [+5 Str bonus], rope)

SPECIAL ABILITIES

Entangle (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.


Known by many names-the Fallen, the Ash Wings, and the Furies-the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell's cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers-they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim's suffering. Death is usually the only way to escape an erinyes's not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment-many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their blackfeathered wings that stretch over 10 feet wide.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: +1 longsword +15/+10 (1d8+8/19-20), or +1 flaming composite longbow +14/+14/+9 (1d8+6/x3 plus 1d6 fire) or rope +15 touch (entangle)

feats: COMBAT REFLEXES, DODGEB, MOBILITYB, POINT-BLANK SHOT, PRECISE SHOT, RAPID SHOT, SHOT ON THE RUN, ,


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