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Barbed Devil

Barbed Devil

MapTool Token

NameBarbed Devil
Sorted NameBarbed Devil
FamilyDevil
Size and TypeMedium Outsider (devil, evil, extraplanar, lawful)
Hit Dice Count12
Hit Dice12d10+72 (138 hp)
Random Hit Points12d10+72 - 72
Initiative+6
Speed30 ft.
Armor Class26, touch 16, flat-footed 20 (+6 Dex, +10 natural)
Base Attack/Grapple+12/+CMB: +18 (+22 grapple)CMD: 34
Attack

2 claws +18 (2d8+6/19-20 plus fear and grab)

Space/Reach5 ft./5 ft.
Special Attacksfear, impale 3d8+9
Special Qualities

darkvision 60 ft., see in darkness;

SavesFort +14, Ref +14, Will +8
AbilitiesStr 23, Dex 23, Con 22, Int 12, Wis 15, Cha 18
Skills

Acrobatics +15, Diplomacy +13, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense Motive +21, Spellcraft +12, Stealth +13, Survival +14

Feats

Alertness, Cleave, Combat Reflexes, Improved Critical (claws), Iron Will, Power Attack

Environmentany (Hell)
Challenge Rating11
Organization

solitary, pair, team (3-5), or squad (6-11)

Treasurestandard
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Devil, Barbed

From the tip of its lashing tail to the serrated features of its fangfilled visage, this fiery-eyed sentinel bristles with barbs.



Barbed Devil

CR 11

XP 12,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +21

DEFENSE

AC 26, touch 16, flat-footed 20 (+6 Dex, +10 natural)
hp 138 (12d10+72)
Fort +14, Ref +14, Will +8
Defensive Abilities barbed defense; DR 10/good Immune fire, poison; Resist acid 10, cold 10; SR 22

OFFENSE

Spd 30 ft.
Melee 2 claws +18 (2d8+6/19-20 plus fear and grab)
Special Attacks fear, impale 3d8+9
Spell-Like Abilities (CL 12th)
At will—greater teleport (self plus 50 lbs. of objects only), hold person (DC 17), major image (DC 17), produce flame, pyrotechnics (DC 16), scorching ray (2 rays only)
1/day—order's wrath (DC 18), summon (level 4, 1 barbed devil 35%), unholy blight (DC 18)

STATISTICS

Str 23, Dex 23, Con 22, Int 12, Wis 15, Cha 18
Base Atk +12; CMB +18 (+22 grapple); CMD 34
Feats Alertness, Cleave, Combat Reflexes, Improved Critical (claws), Iron Will, Power Attack
Skills Acrobatics +15, Diplomacy +13, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense Motive +21, Spellcraft +12, Stealth +13, Survival +14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, team (3-5), or squad (6-11)
Treasure standard

SPECIAL ABILITIES

Barbed Defense (Su) A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.
Fear (Su) A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.
Impale (Ex) A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check.


Sentinels of the vaults of Hell, jailers of the darkest souls, and living weapons of the infernal forges, barbed devils-known as hamatulas to diabolists-enforce the strictures of the damned and safeguard the nefarious works of greater devils. A hamatula enjoys the feel of warm blood on its spines, and prefers to leap into melee when presented with an opportunity for battle.

Hamatulas are collectors and organizers, and are favorite allies of greedy summoners as they often bring with them tempting treasures from Hell's vaults or know the paths to deadly riches. Left to their own devices, the lairs of these devils often bear the pierced trophies of their past victims, hung like perverse bug collections on bloodied walls. Most barbed devils stand upward of 7 feet tall and weigh 300 pounds, though their leanly muscled bodies appear much larger due to the constantly growing and adjusting spines that protrude from their razorsharp bodies.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: ALERTNESS, CLEAVE, COMBAT REFLEXES, IMPROVED CRITICAL (CLAWS), IRON WILL, POWER ATTACK, ,


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