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Shadow Demon

Shadow Demon

MapTool Token


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NameShadow Demon
Sorted NameShadow Demon
FamilyDemon
Size and TypeMedium Outsider (chaotic, demon, evil, extraplanar)
Hit Dice Count7
Hit Dice7d10+21 (59 hp)
Random Hit Points7d10+21 - 21
Initiative+8
Speedfly 40 ft. (perfect)
Armor Class18, touch 18, flat-footed 14 (+4 deflection, +4 Dex)
Base Attack/Grapple+7/+CMB: +11CMD: 25
Attack

2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)

Space/Reach5 ft./5 ft.
Special Attackspounce, sprint, shadow blend
Special Qualities

darkvision 60 ft.;

SavesFort +5, Ref +11, Will +7
AbilitiesStr -, Dex 18, Con 17, Int 14, Wis 14, Cha 19
Skills

Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14

Feats

Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes,

Environmentany (Abyss)
Challenge Rating7
Organization

solitary, pair, or haunt (3-8)

Treasurestandard
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Demon, Shadow

Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them-the rest is lost in darkness.



Shadow

CR 7

XP 3,200
CE Medium outsider (chaotic, demon, evil, extraplanar,
Init +8; Senses darkvision 60 ft.; Perception +20

DEFENSE

AC 18, touch 18, flat-footed 14 (+4 deflection, +4 Dex)
hp 59 (7d10+21)
Fort +5, Ref +11, Will +7
Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Weaknesses sunlight powerlessness

OFFENSE

Spd fly 40 ft. (perfect)
Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)
Special Attacks pounce, sprint, shadow blend
Spell-Like Abilities (CL 10th)
At will—deeper darkness, fear (DC 18), greater teleport (self only), telekinesis (DC 19)
3/day—shadow conjuration (DC 18), shadow evocation (DC 19)
1/day—magic jar (DC 19), summon (level 3, 1 shadow demon 50%)

STATISTICS

Str -, Dex 18, Con 17, Int 14, Wis 14, Cha 19
Base Atk +7; CMB +11; CMD 25
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes,
Skills Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14; Racial Modifiers +8 Perception
Languages Abyssal, Common; telepathy 100 ft.

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or haunt (3-8)
Treasure standard

SPECIAL ABILITIES

Sprint (Ex) Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.
Shadow Blend (Su) During any conditions other than bright light, a shadow demon can disappear into the shadows as a moveequivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.
Sunlight Powerlessness (Ex) A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or attack action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunray spell while possessing a creature, the shadow demon is driven out of its host automatically.


Tales of demonic possession are common, used often by the ignorant to explain strange or violent behavior. While the majority of such cases are merely manifestations of madness or derangement, those that are legitimate possessions are often the work of shadow demons.

Unlike many demons, shadow demons are incorporeal.

When a particularly envious and evil mortal soul is pulled into the Abyss, it is transformed, split apart, and combined with other souls until what emerges is little more than jealous malevolence without the impediment of a physical body.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold), or

feats: BLIND-FIGHT, COMBAT REFLEXES, IMPROVED INITIATIVE, LIGHTNING REFLEXES,, ,


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