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Medium Air Elemental

Medium Air Elemental

MapTool Token

NameMedium Air Elemental
Sorted NameMedium Air Elemental
FamilyElemental
Size and TypeMedium Outsider (air, elemental, extraplanar)
Hit Dice Count4
Hit Dice4d10+8 (30 hp)
Random Hit Points4d10+8 - 8
Initiative+9
Speedfly 100 ft. (perfect)
Armor Class19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
Base Attack/Grapple+4/+CMB: +6CMD: 22
Attack

slam +9 (1d6+3)

Space/Reach5 ft./5 ft.
Special Attackswhirlwind (DC 14)
Special Qualities

darkvision 60 ft.;

SavesFort +6, Ref +9, Will +1
AbilitiesStr 14, Dex 21, Con 14, Int 4, Wis 11, Cha 11
Skills

Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10

Feats

Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB

EnvironmentPlane of Air
Challenge Rating3
Organization

solitary, pair, or gang (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Elemental, Air

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.



Medium Air Elemental

CR 3

XP 800
N Medium outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +9, Will +1
Defensive Abilities air mastery; Immune elemental traits

OFFENSE

Spd fly 100 ft. (perfect)
Melee slam +9 (1d6+3)
Special Attacks whirlwind (DC 14)

STATISTICS

Str 14, Dex 21, Con 14, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +6; CMD 22
Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10
Languages Auran

ECOLOGY

Environment Plane of Air
Organization solitary, pair, or gang (3-8)
Treasure none

SPECIAL ABILITIES

Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.


Air elementals are fast, flying creatures made of living air.

Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

.
ElementalHeightWeightWhirlwind Save DCWhirlwind Height
Small4 ft.1 lb.1210-20 ft.
Medium8 ft.2 lbs.1410-30 ft.
Large16 ft.4 lbs.1810-40 ft.
Huge32 ft8 lbs.2210-50 ft.
Greater36 ft.10 lbs.2310-60 ft.
Elder40 ft.12 lbs.2710-60 ft.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: DODGE, FLYBY ATTACK, IMPROVED INITIATIVEB, WEAPON FINESSEB, ,


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