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Small Air Elemental

Small Air Elemental

MapTool Token

NameSmall Air Elemental
Sorted NameSmall Air Elemental
FamilyElemental
Size and TypeSmall Outsider (air, elemental, extraplanar)
Hit Dice Count2
Hit Dice2d10+2 (13 hp)
Random Hit Points2d10+2 - 2
Initiative+7
Speedfly 100 ft. (perfect)
Armor Class17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
Base Attack/Grapple+2/+CMB: +2CMD: 15
Attack

slam +6 (1d4+1)

Space/Reach5 ft./5 ft.
Special Attackswhirlwind (DC 12)
Special Qualities

darkvision 60 ft.;

SavesFort +4, Ref +6, Will +0
AbilitiesStr 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
Skills

Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11

Feats

Flyby Attack, Improved InitiativeB, Weapon FinesseB

EnvironmentPlane of Air
Challenge Rating1
Organization

solitary, pair, or gang (3-8)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Elemental, Air

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.



Small Air Elemental

CR 1

XP 400
N Small outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits

OFFENSE

Spd fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12)

STATISTICS

Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran

ECOLOGY

Environment Plane of Air
Organization solitary, pair, or gang (3-8)
Treasure none

SPECIAL ABILITIES

Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.


Air elementals are fast, flying creatures made of living air.

Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

.
ElementalHeightWeightWhirlwind Save DCWhirlwind Height
Small4 ft.1 lb.1210-20 ft.
Medium8 ft.2 lbs.1410-30 ft.
Large16 ft.4 lbs.1810-40 ft.
Huge32 ft8 lbs.2210-50 ft.
Greater36 ft.10 lbs.2310-60 ft.
Elder40 ft.12 lbs.2710-60 ft.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: FLYBY ATTACK, IMPROVED INITIATIVEB, WEAPON FINESSEB, ,


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