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Cyclops

Cyclops

MapTool Token


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NameCyclops
Sorted NameCyclops
FamilyCyclops
Size and TypeLarge Humanoid (giant)
Hit Dice Count10
Hit Dice10d8+20 (65 hp)
Random Hit Points10d8+20 - 20
Initiative-1
Speed30 ft.
Armor Class19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size)
Base Attack/Grapple+7/+CMB: +13CMD: 22
Attack

greataxe +11 (3d6+7/x3)

Full Attack

heavy crossbow +5 (2d8/19-20/x3)

Space/Reach10 ft./10 ft.
Special Qualities

flash of insight, low-light vision;

SavesFort +9, Ref +2, Will +4
AbilitiesStr 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8
Skills

Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6

Feats

Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack

Environmentany temperate or tropical
Challenge Rating5
Organization

solitary or conclave (2-6) or tribe (7-18)

Treasurestandard (hide armor, Large greataxe, Large heavy crossbow, other treasure)
AlignmentNE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Cyclops

A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave.



Cyclops

CR 5

XP 1,600
NE Large humanoid (giant)
Init -1; Senses low-light vision; Perception +11

DEFENSE

AC 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size)
hp 65 (10d8+20)
Fort +9, Ref +2, Will +4
Defensive Abilities ferocity

OFFENSE

Spd 30 ft.
Melee greataxe +11 (3d6+7/x3)
Ranged heavy crossbow +5 (2d8/19-20/x3)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

ECOLOGY

Environment any temperate or tropical
Organization solitary or conclave (2-6) or tribe (7-18)
Treasure standard (hide armor, Large greataxe, Large heavy crossbow, other treasure)

SPECIAL ABILITIES

Flash of Insight (Su) Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.


Many thousands of years ago, the solemn cyclopes ruled vast kingdoms, yet today their glories are long forgotten.

What few cyclopes survive seldom aspire higher than protecting their lairs and seeking out their next meals.

This latter task occupies a great deal of their focus, for the monstrous appetites and vacuous hunger of the cyclopes control the race's destiny and may have led to their original downfall so long ago.

The average cyclops stands 9 feet tall and weighs 600 pounds. Both males and females are almost completely bald, with stringy patches of dark hair occasionally hanging down from above the ears. A bushy, expressive brow couples with a cyclops's massive eye to make the creature's attitude easily known.

Cyclopean history is a vanishing thing inscribed on the crumbling walls of vine-choked lost cities that fell long before even the rise of the elves, when dragons and giants ruled a landscape unspoiled by the petty ephemeral races that rule today. Because things have fallen so far, a given cyclops is less likely to know the near-mythic triumphs of lost ages than even a semi-educated human.

Ancient records, the oral traditions of other giantish races, and the scattered accounts of tribal natives of the southern jungles speak of much larger, more primal "great cyclopes," imposing titans with shaggy legs and a massive horn above an inquisitive eye. These creatures are thought to have been either the leaders or the war beasts of the ancient race, and modern cyclopes honor them as elusive, destructive living gods.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: greataxe +11 (3d6+7/x3), or heavy crossbow +5 (2d8/19-20/x3)

feats: ALERTNESS, CLEAVE, GREAT CLEAVE, IMPROVED BULL RUSH, POWER ATTACK, ,


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