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Giant Crab

Giant Crab

MapTool Token


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NameGiant Crab
Sorted NameGiant Crab
FamilyCrab
Size and TypeMedium Vermin (aquatic)
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 6
Initiative+1
Speed30 ft., swim 20 ft.
Armor Class16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Base Attack/Grapple+2/+CMB: +4 (+8 grapple)CMD: 15 (27 vs. trip)
Attack

2 claws +4 (1d4+2 plus grab)

Space/Reach5 ft./5 ft.
Special Attacksconstrict (1d4+2)
Special Qualities

water dependency, darkvision 60 ft.;

SavesFort +5, Ref +2, Will +1
AbilitiesStr 15, Dex 13, Con 14, Int -, Wis 10, Cha 2
Skills

Perception +4, Swim +10

Environmentany aquatic
Challenge Rating2
Organization

solitary or cast (2-12)

Treasurenone
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Crab, Giant

This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.



Giant Crab

CR 2

XP 600
N Medium vermin (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune mind-affecting effects

OFFENSE

Spd 30 ft., swim 20 ft.
Melee 2 claws +4 (1d4+2 plus grab)
Special Attacks constrict (1d4+2)

STATISTICS

Str 15, Dex 13, Con 14, Int -, Wis 10, Cha 2
Base Atk +2; CMB +4 (+8 grapple); CMD 15 (27 vs. trip)
Skills Perception +4, Swim +10; Racial Modifiers +4 Perception
SQ water dependency

ECOLOGY

Environment any aquatic
Organization solitary or cast (2-12)
Treasure none

SPECIAL ABILITIES

Water Dependency (Ex) Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.


Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids.

The coloration of a giant crab's hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet.

Other species of giant crab exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of different species of giant crab. The following table lists the most common variants.

SpeciesCRSizeHD
King crab1/4Tiny1d8
Coconut crab1/2Small1d8
Rock crab4Large5d8
Shark-eating crab7Huge8d8
Great reef crab10Gargantuan11d8
Shipwrecker crab13Colossal14d8

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: 2 claws +4 (1d4+2 plus grab), or

feats:


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