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Chuul

Chuul

MapTool Token

NameChuul
Sorted NameChuul
FamilyChuul
Size and TypeLarge Aberration (aquatic)
Hit Dice Count10
Hit Dice10d8+40 (85 hp)
Random Hit Points10d8+40 - 40
Initiative+7
Speed30 ft., swim 20 ft.
Armor Class22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
Base Attack/Grapple+7/+CMB: +15 (+19 grapple)CMD: 28 (32 vs. trip)
Attack

2 claws +14 (2d6+7 plus grab)

Space/Reach10 ft./5 ft.
Special Attacksconstrict (2d6+7), paralytic tentacles
Special Qualities

amphibious, darkvision 60 ft.;

SavesFort +7, Ref +6, Will +9
AbilitiesStr 25, Dex 16, Con 18, Int 10, Wis 14, Cha 5
Skills

Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28

Feats

Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)

Environmenttemperate swamps
Challenge Rating7
Organization

solitary, pair, or pack (3-6)

Treasurestandard
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chuul

This lobster-like creature has a thick armored shell. A pair of tiny eyes gleams above a mouth full of writhing tentacles.



Chuul

CR 7

XP 3,200
CE Large aberration (aquatic)
Init +7; Senses darkvision 60 ft.; Perception +19

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 85 (10d8+40)
Fort +7, Ref +6, Will +9
Immune poison

OFFENSE

Spd 30 ft., swim 20 ft.
Melee 2 claws +14 (2d6+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (2d6+7), paralytic tentacles

STATISTICS

Str 25, Dex 16, Con 18, Int 10, Wis 14, Cha 5
Base Atk +7; CMB +15 (+19 grapple); CMD 28 (32 vs. trip)
Feats Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)
Skills Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28
Languages Common (sometimes Undercommon for subterranean variants)
SQ amphibious

ECOLOGY

Environment temperate swamps
Organization solitary, pair, or pack (3-6)
Treasure standard

SPECIAL ABILITIES

Paralytic Tentacles (Ex) A chuul can transfer a grappled victim from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage, instead exuding a paralytic secretion. Anyone held in the tentacles must succeed on a DC 19 Fortitude save each round on the chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+7 points of damage each round from the creature's mandibles.


Chuuls are armored, crustacean-like predators that lurk beneath the surfaces of shallow ponds and mires, bursting from concealment to snatch up prey in their chitinous pincers and then paralyzing them with their mouth tentacles before eating them alive.

Chuuls are excellent swimmers but prefer to attack land-bound creatures or those wallowing in shallow water. Once they seize their victims, chuuls often drag grappled foes back into deep water to drown them.

Lizardfolk are by far the chuul's favorite prey, though those pale chuul breeds that live underground prefer morlocks, duergar, unwary drow, and other unfortunates who get too close to their subterranean waterways-with the exception of troglodytes, whose flavor chuuls find particularly offensive.

Chuuls are surprisingly intelligent, leading many to speculate fruitlessly on their origins and motivations.

They speak a chittering, burbling dialect of Common, but few are inclined to speak to those outside their race, and if chuul society exists beyond their frenzied mating season, humanoids have yet to record it. Instead, chuul intellects seem entirely devoted to seeking out the perfect ambush sites to attack other intelligent creatures and decorating their elaborate lairs with trophies from their kills. Though the chuuls themselves seem uninterested in using tools of any kind, they have an almost compulsive need to collect keepsakes from their victims.

A typical chuul is 8 feet tall and weighs 650 pounds.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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