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Chimera

Chimera

MapTool Token

NameChimera
Sorted NameChimera
FamilyChimera
Size and TypeLarge Magical beast
Hit Dice Count9
Hit Dice9d10+36 (85 hp)
Random Hit Points9d10+36 - 27
Initiative+5
Speed30 ft., fly 50 ft. (poor)
Armor Class19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
Base Attack/Grapple+9/+CMB: +14CMD: 25 (29 vs. trip)
Attack

bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4)

Space/Reach10 ft./5 ft.
Special Attacksbreath weapon
Special Qualities

darkvision 60 ft., low-light vision, scent;

SavesFort +9, Ref +7, Will +6
AbilitiesStr 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Skills

Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush)

Feats

Hover, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness

Environmenttemperate hills
Challenge Rating7
Organization

solitary, pair, pride (3-6), or flight (7-12)

Treasurestandard
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chimera

This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.



Chimera

CR 7

XP 3,200
CE Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +10

DEFENSE

AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
hp 85 (9d10+36)
Fort +9, Ref +7, Will +6

OFFENSE

Spd 30 ft., fly 50 ft. (poor)
Melee bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon

STATISTICS

Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Base Atk +9; CMB +14; CMD 25 (29 vs. trip)
Feats Hover, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Skills Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic

ECOLOGY

Environment temperate hills
Organization solitary, pair, pride (3-6), or flight (7-12)
Treasure standard

SPECIAL ABILITIES

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.
d10Head ColorBreath Weapon
1-2Black40-foot line of acid
3-4Blue40-foot line of lightning
5-6Green20-foot cone of acid
7-8Red20-foot cone of fire
9-10White20-foot cone of cold


Chimeras are monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's dragon head may be of any evil dragon type, with the corresponding breath weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful creature. A chimera is 5 feet tall at the shoulder, nearly 10 feet long, and weighs 700 pounds.

Chimeras prefer meat but can subsist on vegetable matter if necessary (although being forced to do so generally leaves the beasts more ill-tempered than usual). Their flight means they can pick and choose their prey, and they usually hunt a large area in search of easy food. They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings.

Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful creature can keep them submissive. They may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount.

A pride of chimeras is very leonine in its hierarchy, with a dominant male leading the group and most of the hunting done by the females. A solitary chimera may be a young male or a female with cubs nearby.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: HOVER, IMPROVED INITIATIVE, IRON WILL, SKILL FOCUS (PERCEPTION), TOUGHNESS, ,


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